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CD Projekt Red Announces The Witcher Remake

The Witcher Remake will be built from the ground up using Unreal Engine 5.

CD Projekt Red announced The Witcher Remake on Wednesday. As per the developer, The Witcher remake is currently in development and will be built from the ground up in Unreal Engine 5. An experience that matters mostly for its fans, those who will be able to settle in on a repetitive but fresh journey.

While most of the studios are delving into creating remakes trying to cheese nostalgia for a revenue squeeze, The Witcher definitely needed one to counter its flaws. This can easily be concluded based on terms of performance, fluidity, and other factors that have somewhat ruined the gameplay experience of this fantasy-action role-playing game.

The game is currently in the early stages of development at the Polish studio Fool’s Theory, where veteran Witcher series staff are involved. CD PROJEKT RED, is providing full creative supervision.

The Witcher is where it all started for us, for CD PROJEKT RED. It was the first game we made, ever, and it was a big moment for us then. Going back to this place and remaking the game for the next generation of gamers to experience it feels just as big, if not bigger,” said Adam Badowski, Head of Studio, CD PROJEKT RED. “Collaborating with Fool’s Theory on the project is just as exciting, as some of the people there have been previously involved in The Witcher games. They know the source material well, they know how much gamers have been looking forward to seeing the remake happen, and they know how to make incredible and ambitious games. And although it will take some time before we’re ready to share more about and from the game, I know it’ll be worth the wait.”

The announcement was brought through The Witcher’s official Twitter profile, including a link to the press release on The Witcher’s official website.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. Oh, yeah, patch notes too. I mostly play FPS and love experimenting in good MMORPGs.

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