Video Game Updates & Patch Notes

Latest Marvel’s Spider-Man Remastered Update adds option to connect to PSN

Marvel's Spider-Man October 6 Update provides better gameplay experience for everyone.

The latest Marvel’s Spider-Man PC update fixes pltny of issues, updates AMD FSR to Version 2.1.1, but also provides an option to connect to PSN. This option allows players to link their Steam with PlayStation Network accounts, granting access to the Resilient Suit and Concussive Blast Gadget. Without further ado, let’s take a look at what exactly is changed.

Thanks to player feedback, the developers have identified a performance degradation issue that could occur on some hardware configurations when ray tracing is enabled. This was caused by allocation contention between the various tasks associated with rendering rays in-game, including shadows and reflections – which can all take up valuable resources like memory or processing power, respectively – sometimes leading to stuttering after playing for a while.

Furthermore, Intel XeSS, Intel’s supersampling technology, is now available in the Display Settings. This technology works similarly to Nvidia’s DLSS and AMD’s FSR, but the difference is that it supports Graphics Cards from multiple vendors as well. If you’re still interested in the full Patch Notes, ou can find the complete changes below.

Marvel’s Spider-Man Remastered v1.1006.0.0 Patch Notes

  • Added support for Intel XeSS upscaling technology.
  • Updated AMD FSR to version 2.1.1.
  • Made changes to address performance degradation when raytracing is enabled.
  • Changed VRAM budgets to allow for more video memory usage.
  • Added Connect to PSN option in the menu.
  • Fixed a bug that could cause the screen to turn black when switching to DLAA after DLSS had been set to Ultra Performance mode.
  • Fixed corruption in ray-traced reflections at low render resolutions when screen space reflections are also enabled.
  • Reduced flicker in ray-traced reflections when DLSS or DLAA is enabled.
  • Fixed corruption in ray-traced reflections on Intel ARC GPUs.
  • Minor visual fixes for some cinematics in 32:9 aspect ratio.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. Oh, yeah, patch notes too. I mostly play FPS and love experimenting in good MMORPGs.

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