Video Game Updates & Patch Notes

MultiVersus Update 1.05 Introduces Black Adam, Patch Notes Revealed

The zany platform fighter MultiVersus is due to get a new patch tomorrow. Scheduled for October 31st, this update is titled 1.05 and is going to introduce Black Adam for the very first time. Without further ado, below you can find the complete patch notes.

This update will introduce new Halloween-themed events, game modes, and tons of character changes that may actually blow your mind. This update will also lengthen the Battle Pass to level 53, with some new rewards available for grabs.

Below you can find the update notes, including the heroes that have been engulfed in changes with this upcoming update. After the reveal of the patch notes, Tony Huynh has also revealed that a test version of Ranked is coming very soon.

MultiVersus Patch 1.05 Changelog

New Character: Black Adam!

  • Black Joins the cast creating a new Hierarchy of Power!

Arcade Alpha!

  • Introducing Classic Arcade Mode Alpha!
  • Grab a friend and select from 3 difficulties (Easy, Medium, and Hard) and fight your way through variants of your favorite iconic characters!
  • Completing a run will yield you a star on the character select screen corresponding to the highest difficulty completed.
  • * Easy: Bronze
  • * Medium: Silver
  • * Hard: Gold
  • 1v1 and 2v2 each have their own star set, so try your best to collect them all!
  • Medium and Hard mode feature 3 challenging “Boss” fights, one of which is your Nemesis Rival. Try your best to take them down!
  • This is just the start for Arcade mode and we will be adding more fun and features to Arcade Mode in the near future, and we are looking forward to any feedback you all might have.

Silly Queue!

  • Take a break from getting competitive and enjoy some pure unbridled chaos!
  • The Silly Queue will be our home for new casual game modes going forward. To start, we will be including 3 modifiers on 2v2.
  • Growth Spurt is the BIG new addition and has fighters grow in size dramatically as they deal damage. Rack up some damage and take part in giant monster battles!
  • Item spawns and a shrinking blast box for the final point will also be included.
  • Stay tuned for new modifiers in the future!

Battlepass extended to level 53!

  • There’s some new earnable rewards for the Premium and Free tiers of the Battlepass!


Scooby Mansion (No Roof Version)

  • A new variation on the Scooby Mansion Map has entered into the different Queues! This version removes the roof! Try it out!

Space Jam (Experimental)

  • Space Jam is available to play in Custom or the Lab.
  • We are still evaluating updates to the map to make it feel fair for inclusion in our 2v2 and 1v1 queues. Feedback welcome!

Sky Arena has another music track!

  • The music track will randomly come up when playing the map!


Attack Decay

  • Level 1 of Attack Decay increased to 80% reduction of stun up from 60%
  • Level 2 of Attack Decay increased to 90% reduction of stun up from 70%
  • Level 3 of Attack Decay increased to 95% reduction of stun up from 80%
  • Level 4 of Attack Decay increased to 97.5% reduction of stun up from 90%

Adjusted item spawn likelihoods so more zany items will appear more often.

  • Added anvil item to item pool.
  • Remove the spike and aerial moves section of the intro tutorial.



  • Ground/Air Up Special
    • Moved hit frames back 1 frame.
    • Branching to Side Special (Dagger throw) on hit moved back 6 frames.
  • Ground/Air Side Special
    • Dagger Hitting Ally or enemy now returns 25% of cooldown down from 50%
    • Betrayal Signature Perk – dagger hitting ally now returns 25% of cooldown down from 50%
    • Branching to Side Special (Dagger throw) on hit moved back 6 frames.
    • Dash to dagger from minimum travel time increased to 0.275 seconds from 0.23 seconds.

Bug fix

  • Fixed bug where if an enemy died with the knife in them, it would remain in them when they respawned.


  • Air Down Attack
    • 3 frames of endlag added

Bugs Bunny

  • Ground Side Attack
    • Increased base knockback to 800 from 600 for the first 2 hits.
    • Added 0.5 knockback scaling from 0 on first 2 hits.
  • Air Down Attack
    • Pushed knockback angle to be more horizontal.


  • Ground/Air Neutral Special Attack
    • Removed errant hitbox on Finn’s body.
  • Air/Ground Neutral Special
    • (High-Five): 4 frames of endlag added
    • High-Five had nearly instant recovery previously. This change should give it a small window to be punished.
  • Air Neutral Attack
    • Increased whiff lag (whiff recovery) by 5 frames.


  • Ground Side Attack
    • Added early cancel on hit for side to up attack combo.
    • Increased side to down combo attack damage to 7 from 6 and knockback scaling to 15 from 12.
  • Ground/Air Neutral Special
    • Speed of stacking sing buff increased to 0.5 seconds from 0.75 seconds.
    • Duration of sing buff stack increased to 5 seconds from 3.5 seconds.


  • Air Down Attack
    • Increased hitbox size to better match visuals.

Iron Giant

  • Removed experimental tag
  • Air Down Attack
    • Branching into Side Ground Special (Grab) from landing delayed.
  • Side Ground Special
    • Active hit frames startup delayed by 2 frames.

These changes were done to prevent an infinite grab combo.


  • Air Down Attack
    • Start up active frames starts 1 frame later.
    • Increased recovery by 3 frames after the third hit.


  • Ground Down Attack
    • Attack now breaks armor when basketball is equipped.


  • Ground Side Attack
    • Reduced hit pause to 0.175 seconds from 0.3 seconds when Hammer Perk is equipped.
  • Ground Side Attack
    • Tweaks to make combo hit 2 more likely to connect.
  • Air Down Attack
    • Adjusted knockback angle to be more horizontal.
    • Increased recovery by 1 frame.
  • General
    • Fixed a bug that was preventing equipped stickers from playing.


  • Removed experimental tag.
  • General
    • Fixed bug where held items would appear on the wrong hand.
  • Ground Neutral Special
    • Fixed bug where you could infinitely summon meeseeks.
  • Ground/Air Side Special:
    • Fixed bug where enemies could dodge out of the portal and not be hit stunned.


  • Ground Up Special
    • Fixed a bug where the crystal would not be visible if it exited the arena.
  • Air/Ground Neutral Special
    • Pulling ally while they are in the grace area of the Blastzone no longer rings out the ally
  • Ground/Air Down Special
    • Set the max size of Reindog’s fireball to be 7 times its initial size
  • Ground/Air Down Special
    • Reduced on cooldown fireball lifetime to 0.5 seconds from 1 second.
  • Ground/Air Down Special
    • On cooldown fireball no longer spawns a firewall
    • Spamming fireball even when it was on cooldown was always the right answer. These nerfs to the cooldown version of the fireball are designed to give it more of a consequence.
  • Ground Side Attack
    • Combo attack 1 knockback direction pushed up more
  • Air Down Attack
    • Knockback angle increased to be more horizontal
  • Air Side Special
    • Increased endlag (recovery) by 4 frames
  • Air Side Special
    • Moved back land canceling by 4 frames
  • Air Side Special
    • Increased hitbox size by 50%.


  • Ground/Air Down Special
    • Using Raged Sandwich removes rage buff
  • Air Down Attack
    • On Hit, Dodge and Jump branch pushed 4 frames later


  • Air/Ground Neutral Special
    • Stripes gun reload will now take 14 seconds but will reload all 3 shots. Any shot will reset the reload time to 14 seconds
  • Air Forward Attack
    • 5 frames of whiff recovery added to Forward Air
  • Air Forward Attack
    • Hitboxes on Forward Air will now not hit behind him
  • General
    • Leap perk reduced speed given from 50% to 35% and duration reduced from 3 seconds to 1.5 seconds
  • General
    • Updated Stripe’s move list to represent his gameplay.


  • General
    • Defense Meter Return per tick reduced to 5s from 6s
  • Air Side Special
    • Preventing falling after a successful throw
  • Air Up Special
    • Increased base knockback on down throw to 525 from 425.
    • On low damage the down throw didn’t clear the opponent enough


  • General
    • Fixed bug where Taz would not be able to eat projectiles after being knocked out.
  • General
    • Fixed bug where chicken legs would spawn in the middle of the arena
  • General
    • Taz default taunt will now play sticker emotes.
  • General
    • Fixed bug where Taz could walk with an eaten enemy if he got hit right when he ate a fighter.

Tom And Jerry

  • Ground/Air Up Special
    • Fix for Jerry rocket functionality. It will now properly apply projectile perks to the first enemy fighter hit.
  • Ground/Air Up Special
    • Increased cork ammo from 2 to 3

Wonder Woman

  • Air Neutral Special
    • Fixed a bug where Wonder Woman using her lasso in air and then landing would cause the animation to not play.
  • Ground/Air Up Special
    • Fix for ground up special floating sometimes not triggering.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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