Video Game Updates & Patch Notes

FIFA 23 Title Update #4 November 15 Patch Notes Revealed

EA released a new FIFA 23 update that is available for the next-gen (now current gen) platforms, PS5, Xbox Series S and X, and PC. This update addresses a bunch of issues and also brings some (call it QoL) changes to FIFA Ultimate Team.

Without further ado, below you can find all of the changes implemented in Title Update #4

November 15 – FIFA 23 Title Update #4

Description

The latest Title Update is now available for the PlayStation 5, Xbox Series X|S, and PC (EA app/Origin/Steam/Epic Games Store), and will soon be available for the PlayStation 4, Xbox One, and Stadia versions of FIFA 23.

FIFA Ultimate Team

Made the following changes:

  • Added a Win-Loss counter in the FUT Champions hub that tracks performance for the current Play-Offs and Finals competitions.
  • Updated some UI elements in the FUT Store and added labels for Most Popular and Best Value FIFA Point bundles.

Addressed the following issues:

  • Controller and Camera Settings could incorrectly reset to default after staying in the menus for an extended period of time.
  • Some FUT Moments challenges were not tracking correctly.
  • Walkout animations did not always play as intended when opening packs.
  • The Squad Builder could sometimes place Player Items in unintended positions.
  • Out of position Concept Player Items did not display chemistry information.
  • Addressed stability issues that could occur in FUT Moments and in Objectives.
  • Public Co-Op Squads did not always display correct chemistry information, this was a visual issue only.

Gameplay

Made the following changes:

  • Reduced accuracy of outside of the foot shots by up to 30%.
    • Players with the Outside The Foot Shot Trait are also impacted by this change, but only by up to 10%.
  • Improved target selection logic for Semi Assisted Through Passes.
    • Semi Assisted Through Passes are now less likely to be underpowered and less likely to go to the defender’s feet.
  • Increased consistency of the Ball Roll Skill Move in first time situations.
  • Decreased input sensitivity when requesting a knock on.

Addressed the following issues:

  • Players could skip Power Shot animations by quickly requesting a Power Shot during other shooting animations.
  • When using Goalkeeper Movement, keepers could have been repositioned too quickly during corners.
  • In some cases, players could incorrectly slow down when attempting to dribble with the ball.
  • When playing as a goalkeeper, Auto Positioning did not return the keeper to the appropriate location, if it was requested after requesting to pick up the ball or manually rushing forward.
  • Players could turn with an unintended amount of speed when using the Directional Nutmeg Skill Move.
  • After making a tackle, the ball could sometimes be knocked away further than intended.
  • When attempting to shield at a high speed, a player could run over the ball when attempting to dribble with it.
  • During penalty kicks, a goalkeeper could sometimes start a potential save animation towards one direction then switch to a different direction unprompted.
  • In some situations, goalkeepers under pressure attempted and failed to catch the ball inside of the box instead of punching it when it would be more appropriate.
  • Some jostling animations did not play correctly.
  • Improved assistant referee decision making when determining potential offside situations following a physical challenge.
  • Some goalkeeper animations did not play correctly when attempting to dive at a ball carrier’s feet.
  • In some situations when playing as a goalkeeper, the keeper did not attempt to make a save when they should have.
  • Adjusted some incorrect contextual actions when using the One Button Controller Settings preset.
  • In some rare situations, a player could incorrectly fail to control the ball when receiving a pass.
  • In some cases, a player’s legs did not animate correctly when jumping.
    • This was a visual issue only.
  • When turning with the ball, the ball carrier’s legs did not always animate correctly.
    • This was a visual issue only.
  • Improved referee logic when determining red card calls in breakaway situations.
  • In a rare scenario, a requested shot could result in a tackle instead.
  • When requesting a Power Shot in some situations where the ball could be volleyed, the Power Shot would not be performed.
  • In situations where the ball carrier was running with the ball ahead of them, when requesting a tackle, the defender could try to take control of the ball with a dribble instead of a tackle.
  • Improved referee logic when determining foul calls following risky challenges.
  • Some slide tackle animations did not display correctly.
    • This was a visual issue only.
  • Improved referee logic when determining advantage vs penalty kick calls.
  • In rare instances, the match would not continue after the ball went out of play.
  • The Drag To Drag Skill Move did not always animate correctly.
    • This was a visual issue only.
  • Improved referee logic when determining offside decisions if an offside player made contact with the ball as it went into the goal.
  • Increased the effectiveness of Through Passes made by CPU AI players.
  • When a player was running backwards, they could sometimes animate incorrectly.
    • This was a visual issue only and did not impact player speed or positioning.
  • The goalkeeper could sometimes incorrectly fail to catch the ball when appropriate.
  • A penalty kick was not always given in Playable Highlights, when the ball carrier was fouled inside of the box.

FIFA World Cup

Addressed the following issues:

  • The FIFA World Cup 2022™ Quarter Finals Knockout Stage bracket was incorrectly generated.
    • This issue has been listed on the EASF Tracker.
  • In some cases, players were not able to play online.
  • An incorrect kit could display when choosing a kit for Brazil.

Career Mode

Addressed the following issues:

  • Youth Player Potential could sometimes decrease regardless of their performance.
  • Center Backs were not appearing in the youth scout report.
  • Sometimes, two models of the same player could welcome new signings to the club.
  • Player Sharpness did not display correctly in Team Management during matches, this was a visual issue only.
  • The Squad Hub did not always correctly display a player’s availability following a red card.
  • Following some transfers, the financial tip could have incorrectly listed that a sum of zero could have been saved.
  • In Player Career, the Player Growth Hub did not always display Attribute increases from Activities, this was a visual issue only.
  • Objectives did not display in Player Career when two input devices were enabled.
  • For some transfers, the letter grade shown on screen was unintentionally negative.
  • Addressed a stability issue that could occur in Training.

Pro Clubs x VOLTA FOOTBALL

Made the following change:

  • Added a Take Me There shortcut in both Pro Clubs and VOLTA FOOTBALL to allow for quick swapping between the two.

Addressed the following issues:

  • In a rare case, the Pro Clubs Skill Tree did not display the correct Attribute increases, this was a visual issue only.
  • When viewing a max level Virtual Pro from Pro Clubs leaderboards, their level could be incorrectly listed as 101.
  • Reduced ball velocity following a Power Shot in VOLTA FOOTBALL.
  • Some VOLTA ARCADE instructions did not display correctly.
  • [PC Only] Pro Clubs Leaderboards did not always update correctly when scrolling quickly.
  • The post match screens did not always display the correct amount of goals scored by the player Avatar.
  • The Signature Abilities descriptions did not list the advantages of the Take Flight ability.
  • Sometimes, players had to advance twice from post match screens in Pro Clubs.
  • The Avatar’s kit did not update after their name was edited in VOLTA FOOTBALL.
  • Sometimes, your Avatar’s Match Rating incorrectly displayed a different number between the in-game Match Rating and the post match screens.
  • Players could sometimes appear stuck in place after a VOLTA Battles match.
  • Addressed a stability issue that could occur in VOLTA ARCADE.

General, Audio, and Visual

Made the following change:

  • Updated some kits, celebrations, balls, boots, pre-match sequences, commentary lines, head accessories, UI elements, stadiums, broadcast packages, negotiation scenes, and button callouts.

Addressed the following issues:

  • [PC Only] Addressed instances of EA anticheat errors 5 and 740.
    • This issue was most commonly seen when installing FIFA 23 with an administrator Windows account, and then attempting to launch the game with a non-administrator account.
  • [PC Only] Addressed instances of FIFA 23 closing quickly after launch.
    • This issue was most commonly seen if game files were repaired or the Denuvo license key expired.
  • [PC Only] Controllers connected via Bluetooth could unintentionally scroll through the menus without any player input.
  • In some scenarios, away kits did not display correctly in Kick Off Team and Kit Select.
  • [PC Only] The FIFA Trainer did not function correctly when using the Keyboard or Keyboard + Mouse Controller Settings presets.
  • [PS5 Only] Reduced the default volume on DualSense wireless controllers
  • Removed some placeholder images found in Tournaments.
  • The points counter would not always display when in control of the zone in King of the Hill.
  • Updated instances of typos and placeholder text.
  • EA Social was not accessible from the FUT Champions Play-Offs Preview screen.
  • In some cases, changes to the difficulty level did not save for VOLTA FOOTBALL Kick Off matches.
  • Addressed some instances of button conflicts in menus.
  • Addressed instances of various stability issues.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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