Video Game Updates & Patch Notes

Modern Warfare 2 Week One Patch Notes Revealed

As we all recall, Call of Duty Modern Warfare 2 received an update in the early morning, retrieving the attachment tuning feature to the game. After its deployment, Infinity Ward notified everyone that the patch notes for this update would be revealed on Friday, poking players’ eagerness and keeping them in the dark.

Luckily, the update notes have been revealed, and as we said this morning, there’s a lot more to it than just re-enabling the weapon attachment tuning. This announcement has arrived both through Modern Warfare 2’s official Trello page and a blog post, detailing the tiniest bit of changes with this morning’s update.

Modern Warfare 2 Week One November 4 Update Notes

General Updates

  • We’ve addressed a number of crashes affecting players across all platforms including the bug that caused certain players partied-up in game to crash when matchmaking. Last night’s update should provide additional stability in terms of crashing. We will continue to monitor live issue reports and provide resolutions as soon as we are able.
  • We have made general game improvements including:
    • Fix for various camos not unlocking during progression.
    • Fixed framerate drop issues.
    • Addressed known freezing issues.
    • Overall performance improvements.
    • Added fixes for stuttering and lag issues.

PC

  • A recent NVIDIA hotfix addressed some critical issues. Please make sure you are running the game on drivers 526.61.
  • The PC benchmark map has been updated with a more accurate reading of the FPS display.
  • Be sure to follow our friends at Beenox for additional updates for MW2 on PC.

Weapons

  • We are actively collecting weapon performance/usage data and will provide detailed updates on weapon-balancing with the launch of Season 01.
  • Last week we disabled the attachment tuning feature due to an issue affecting players with 4 or more tuned attachments equipped at once. We re-enabled attachment tuning in last night’s update so players should not encounter further issues equipping attachments on a weapon.

Multiplayer

  • Enemy or live ping will remain disabled in multiplayer until a fix is implemented with the launch of Season 01. This is due to a bug where ping remained on some players after death. KBM players are currently still able to danger ping.
  • The player icon on the minimap will no longer disappear after a player is revived in certain modes.

Maps/Playlists

  • We have added Breenbergh Hotel into Third Person Moshpit
  • There are no significant map changes, but we have patched various exploits and geometry bugs in the days since launch. We’ll continue to address small fixes through daily updates.

UI/UX

  • We continue to refine our UI and will have more details in the Season 01 launch notes.

In addition to changes that we have already made, we are also actively tracking live issues. Some of the known issues at present include:

  • We are aware of the following issues and fixes are in the works
    • Riot shield provides invincibility against chopper gunner and VTOL
    • DDOS Field upgrade availability bug
    • A bug affecting helicopter height, which allows them to leave the map in some instances
If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button