Video Game Updates & Patch Notes

Valorant Update 5.10 Tweaks Cypher, Fade, and Harbor – Patch Notes

Riot Games released a new update for Valorant, titled 5.10. This update is here to buff the long-forgotten Cypher, which had a huge downfall in presence in competitive matches. Valorant’s update 5.10 is here to buff Cypher and Harbor, but also tune down Fade, which was one of the most picked agents.

Aside from the agent tuning, this update also includes some agent bug fixes. Without further ado, let’s see what Cypher and Fade are going to deal with starting today.

Valorant 5.10 Patch Notes

AGENT UPDATES

CYPHER

  • Trapwire
    • Maximum Trapwire length increased 1000 >>> 1500.
  • Neural Theft
    • Now reveals enemies two times. There is a four second delay between the reveals.
    • Time restriction to cast on enemy corpses has been removed.
    • Maximum cast distance increased 1200 >>> 1800.
  • Quality of Life
    • Updated the yellow silhouette used for Cypher’s reveal on Spycam and Neural Theft.
    • Yellow silhouette now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places.
    • Yellow silhouette now starts dimmer and fades faster to make it more distinguishable from an actual enemy.
    • Cypher’s placed utility is no longer destroyed by allies’ AOE damage.

FADE

  • Prowlers
    • Duration reduced from 3 >>> 2.5 seconds. (Time the prowler is alive without a trail).
    • Delay on bite after reaching target increased .4 >>> .6 seconds.
    • Hitbox improvements.
    • Nearsight duration on hit reduced 3.5 >>> 2.75 seconds.
    • Prowlers now fizzle out and no longer debuff instead of debuffing its target if they teleported away before it finished its animation.
  • Nightfall
    • Cost increased 7 >>> 8.

HARBOR

  • Cascade
    • Number of purchasable charges 1 >>> 2

GAMEPLAY SYSTEMS UPDATES

REAL TIME TEXT EVALUATION (NA ONLY TO START)

  • In addition to our existing interventions, we are launching a new feature to begin muting players in chat who send disruptive text messages in game. Interventions for disruptive text will now be applied sooner rather than later as we continue updating our systems to evaluate more types of text communication.
  • These improvements will be added to North America first and expanded to more regions in the near future.
    • With the implementation of more immediate text evaluation, we hope to detect and reduce disruptive situations while players are still in game and help you feel safer to engage in VALORANT.

SOCIAL UPDATES

  • Fixed an issue that caused the “Auto-Reject Friend Requests: On” notification to be misaligned in the Social Panel for some languages.

AGENT BUGS

ASTRA

  • Fixed a bug where Astra could cast a fake Nebula right at the start of a round before her Star charged up.

CHAMBER

  • Fixed a bug where Chamber would fail to equip a gun at the start of a new round.

HARBOR

  • Fixed Harbor’s Cascade being visible on Minimap for enemies with vision of it.
  • Fixed a bug where Harbor’s Cascade would sometimes spawn under the map.
  • Fixed a bug where Harbor’s Cascade targeter on the minimap would shorten when aiming up or down even though the Cascade would travel the same distance.
  • Fixed a bug where Harbor’s Cascade targeter on the minimap was slightly shorter than the actual distance it would travel.

NEON

  • Fixed a bug where Neon’s Slide could be used to boost upwards in specific map locations.

Hello, fellow readers! If you want to get in touch with us and participate in our discussion boards, make sure you visit our Forums. We are more than sure you will find something useful there! The forum is new, so be among the first ones to say Hello!
If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button