Video Game Updates & Patch Notes

Warzone 2 November 22 Update Notes

No more crashes?

Modern Warfare 2, Warzone 2, and DMZ received a new update. The update size is around 300-500 MB in size and fixes a lot of bugs and issues in MW2, Warzone 2.0, and DMZ. As per Infinity Ward’s changelog, this update also addresses multiple crash-related issues but also tinkers with some of the existing items.

The TTK in Warzone 2.0 is super fast, Armor-piercing ammunition should no longer be overpowered, and armored opponents should mitigate damage for the exact calculation. Hopefully, this contributes to an improved and more exciting gameplay experience.

Developing…

Without further ado, below you can find the complete changelog for today’s update.

Modern Warfare 2, Warzone 2.0 and DMZ – NOVEMBER 22nd Patch Notes

GENERAL

  • Improvements made to help better navigate Camos:
    • Added controller bumper navigation to jump between categories
    • Added a toggle option to show/hide locked Camos
  • Increased audio notification for when The Jailer enters the Gulag.

ATTACHMENTS

  • Armor Piercing Ammunition
    • Removed damage multiplier against armored opponents

BUG FIXES

  • Fixed collision issues with various elements across the game that allowed players to exploit/peek/shoot through them.
  • Fixed an issue with audio occlusion and directional audio.
  • Fixed an issue causing some unlocks in the Gunsmith to not track Weapon progression.
  • Fixed an issue causing Overkill to allow players to equip the same Weapon as both a Primary and a Secondary.
  • Fixed an issue that was preventing the correct number of Battle Pass Tokens from appearing on the Battle Pass Menu.
  • Fixed an issue causing the Season Countdown Timer on the Battle Pass Menu to not indicate the correct amount of time remaining.
  • Fixed various incorrect texts in the in-game interface.
  • Fixed various issues resulting in incorrect controller input while navigating menus.
  • Fixed an issue that caused players looking down to appear erratic to others.
  • Fixed an issue that prevented some players from launching the game due to GPU compatibility.
  • Fixed an issue that was causing Focused Mode to crash the client while the Display Mode was set to Windowed.
  • Fixed an issue on PlayStation that caused the PlayStation Store icon to remain stuck on screen after experiencing a network error.
  • Fixed an issue causing progression for the “Dragon in Downtown” Calling Card to not track.
  • Fixed an issue causing the incorrect Operator icon to appear while navigating to select a custom skin for Kleo.
  • Fixed an issue causing players to get kicked back to the main menu when navigating to select the PDSW 528 Armory while customizing a Loadout.
  • Fixed an issue causing an incorrect progression requirement to appear in the Prestige menu.
  • Fixed various audio related issues causing players to hear notifications at times when they should not.
  • Fixed an issue causing Platinum Camo unlock requirements to display incorrectly after having unlocked it.
  • Fixed various issues causing the camera to shake while spectating another player.
  • Fixed an issue causing Operator model hands to appear invisible while ledge hanging.
  • Fixed an issue causing the incorrect Weapon to appear in the player Showcase.

MULTIPLAYER

BUG FIXES

  • Fixed an issue that caused the Spotter Scope to continuously highlight enemy positions.
  • Addressed a dev error in private matches, and will continue to improve stability.

WARZONE 2.0

GAMEPLAY

  • Buy Station inventory has been slightly adjusted:
    • Removed Counter UAV
    • Removed Tactical Camera
  • Visual upgrade to Contract activation phone in Battle Royale.

BUG FIXES

  • Fixed an issue preventing some players from hearing others via Proximity Chat.
  • Fixed an issue preventing Stickers earned via DMZ Extractions from appearing on Weapons.
  • Fixed an issue on PlayStation that caused players to not see Sony profile usernames.
  • Fixed an issue causing parachute deployment to crash the game.
  • Fixed an issue causing players to lose all control of mouse movement if interacting with a container with Mixed Backpack behavior.

Battle Royale

  • Fixed an issue that caused players eliminated in the Gulag to either spectate the enemy team or spectate from underneath the playable area.
  • Fixed an issue that caused players eliminated in the Gulag to not appear in the Buy Station for squad members to buy back.
  • Fixed an issue causing players to skip the downed state and immediately perish despite having an assimilated squad member still alive.
  • Fixed an issue preventing players from jumping out of the plane during Infil.
  • Fixed an issue causing the After Action Report from appearing correctly after a match.

DMZ

  • Fixed an issue that was causing players to get kicked out of the Backpack interface if looting an eliminated player opponent that disconnected during the interaction.
  • Fixed an issue preventing players from equipping Lethal and Tactical equipment.
  • Fixed an issue that caused players to encounter the “Failed to Connect to Datacenters” error while extracting.
  • Fixed an issue that caused lobby-wide microphone input during matchmaking.
  • Fixed an issue allowing players to keep Armor Plate Carrier upgrades between matches despite having been eliminated.
  • Fixed an issue causing players to lose their Backpack upgrade when extracting after having been revived.
  • Fixed an issue causing players to incorrectly extract their insured Weapon as a contraband Weapon.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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