Video Game Updates & Patch Notes

Battlefield 2042 Update 3.1.2 adds new weapons to Portal, Patch Notes revealed

EA Dice has released a new update for Battlefield 2042, the first one in 2023. The developer has highlighted the changes on their official website, which speak of how determined EA Dice is to unroot all the issues in the game. Maps, Specialists, Vehicles, and other balances were deployed on January 17.

Furthermore, EA Dice is expanding the Battlefield 1942 arsenal for Battlefield Portal, so if you feel creative and want to enjoy playing with various weapons introduced throughout the previous series, knock yourself out. As part of this update, you’ll be able to use the Mk VI Revolver, Gewehr 43, Gewehr 43 ZF4, M1 Garand Sniper, No 4, and the Sten within Battlefield Portal Experiences.

Battlefield 2042 Update 3.1.2

Battlefield Portal

  • Spearhead is now available on multiple Official Templates in the Web Builder, such as Conquest Hardcore, FFA, and Team Deathmatch.

Maps

  • Spearhead: Resolved an instance of clipping with the camera during the insertion phase at the start of a match

Specialists

  • We have fixed an issue where Specialists were not rendering correctly during the insertion phases at the start of a match, sorry for giving you a fright
  • Sundance: Anti-Armor Grenade’s are now correctly intercepted by Vehicles that have Active Protection Systems triggered
  • Crawford: Resolved an issue where there was no iconography to display the progression of overheating while using the Mounted Vulcan Stationary Minigun

Vehicles

  • 50MM Cannon Pod Ammo on Transport Air Vehicles increased from 8 -> 10
  • Resolved an issue where for a brief period of time, the EMKV90-TOR’s turret speed would be slowed after firing with the HHV-EMG Maul Primary Weapon

Weapons

  • Fixed some cases of recoil compensation not being consistent upon firing for prolonged periods of time
  • Damage for the Rorsch MK-4 has been reduced against Vehicles while in the High Power Capacitor variant of the Weapon (Single Shot), this change is to ensure that the Rorsch is able to assist in taking out some vehicle targets however isn’t the predominant way to take out targets as has been previously witnessed.
    • Heavy vehicles now take approximately 50% less damage
    • Light vehicles now take approximately 25% less damage
    • High Power Capacitor Charge Up increased from 0.8 -> 1 second
  • Damage for the MCS-880 has been improved for Close Range scenarios, bringing it in line with other Utility Weapons such as the 12M Auto and NVK-S22.
    • Damage per pellet has increased from 8 -> 15 at a range of under 20 meters with Default Buckshot rounds (#01 Buckshot)
  • NVK-P125 Bursts per Minute increased from 150 -> 160, this should now align with the intended tempo of the weapon
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. Oh, yeah, patch notes too. I mostly play FPS and love experimenting in good MMORPGs.

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