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Arkane Studios to remove Always-Online requirement for Redfall’s Single-Player Mode

Arkane Studios, the developer behind the vampire shooter Redfall, has announced its commitment to removing the game’s always-online requirement for single-player mode. This decision came after players raised concerns over the restriction, initially designed to help the developer understand player experiences and improve gameplay.

In a recent interview with Eurogamer, Redfall’s game director, Harvey Smith, addressed these concerns and assured gamers that the team is actively working to make offline single-player possible. Smith explained that the always-online design was implemented for telemetry purposes, allowing the developers to identify areas where players faced difficulty, adjust difficulty levels, and enhance accessibility.

Furthermore, Smith emphasized that Redfall does not contain a store or microtransactions, which might have fueled suspicions that the always-online requirement was included to encourage in-game purchases. Instead, players can discover costumes and other in-game items through exploration, and the game will offer traditional DLC packages purchasable through platforms like Xbox.

In response to critiques, Arkane Studios has taken the necessary steps to address the always-online issue, even though the game is already in its late stages of development. Changes will include encrypting save games and making UI adjustments to support the offline single-player experience. While Smith did not make any promises, the team’s proactive approach to resolving the issue demonstrates their commitment to player satisfaction.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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