Video Game Updates & Patch Notes

Insurgency Sandstorm Update 1.14 Operation: Accolade Brings New Map, Weapons, and Cosmetics

New World Interactive has released a major update for Insurgency Sandstorm, titled 1.14 Operation: Accolade. This update brings a new map, weapons, and cosmetic items inspired by community submissions from various contests.

The new map, Last Light, is based on a coastal town and features close-to-medium-quarters combat. The map supports multiple game modes, including Ambush, Checkpoint, Defusal, Domination, Firefight, Frontline, Outpost, Push, and Survival.

Update 1.14 also introduces two new weapons, the MDR and SG 552, available for the Rifleman, Demolitions, Commander, and Observer classes. Without further ado, you can find the patch notes below:

Insurgency Sandstorm 1.14 Patch Notes

New Map: Last Light

Pack your bags and get ready for Last Light, the newest level to be added to Insurgency: Sandstorm! Based on the map of the same name created by Invalid_Nick for our Community Mapping Contest, Last Light takes you to a breathtaking coastal town where the action is relentless. The compact design is perfect for intense, close-to-medium-quarters combat, encouraging you to fight your way through lush interiors and out into streets awash in the glow of the golden hour. The luxurious architecture, fancy cars, and detailed, realistic interiors all add to the authenticity of this one-of-a-kind map, giving players an immersive and unforgettable experience. Join the fight and battle to control this stunning but deadly getaway town!

Last Light is Playable on:
  • Ambush
  • Checkpoint Insurgents
  • Checkpoint Security
  • Defusal
  • Domination
  • Firefight
  • Frontline
  • Outpost
  • Push Insurgents
  • Push Security
  • Survival

New Weapons: MDR and SG 552

Coming to Operation: Accolade, these brand new 20 round assault rifles sure do pack a punch. The MDR is vicious, slinging its 7.62 ammo at 960m per second, while the SG 552 stands out with its ease of use and all around versatility! Both weapons are available for the following classes:

  • Rifleman
  • Demolitions
  • Commander
  • Observer

Unload with high-velocity precision on enemy combatants with the MDR for Security.

SG 552 (INS)

Stick and move with the versatility and mobility of the SG 552 for Insurgents.

New Free Cosmetics: Scout and Rebel Fighter

We are always amazed by the creations that our community comes up with and we’re overjoyed to finally be unveiling the Scout and Rebel Fighter DLC’s. Both of these new sets are based off of the amazing contest winning submissions from our Community Cosmetics Contest.

Whether you’re looking to get your eyes on enemy movements or achieve ultimate glory in your fight against oppression, the Scout and Rebel Fighter free cosmetic sets will have you doing it in style!

Scout (SEC)

Gather intel and apply force with the Scout Gear Set for Security.

Rebel Fighter (INS)

Take up arms and rise against the enemy with the Rebel Fighter Gear Set for Insurgents.

New DLC: The Accolade Set Bundle

To celebrate four years of Sandstorm, and the incredible support from the community, get moving with the Accolade Set Bundle. Featuring premium gear and battle-worn weapon skin sets, the bundle is packed full of community-driven content.
These new DLC sets will be available for purchase upon the release of Operation: Accolade and are included in the Year 2 pass for those of you who have it standalone, or via the Gold Edition. These cosmetic items can be combined with others in-game.

Our newest weapon skins, Worn Veteran and Rust & Wrap, are based on the winner of our community cosmetics contest! We hope you are just as excited as we are to see them in action!

Soar to victory as the maverick you are with the Pilot Gear Set for Security!

Pilot Gear set for Security
  • Pilot Helmet (Headgear)
  • Pilot Top (Torso)
  • Pilot Gloves (Hands)
  • Pilot Bottom (Legs)
  • Pilot Boots (Feet)

Flaunt your experience with the Worn Veteran Weapon Skin Set for Security!

Worn Veteran Weapon Skin Set for Security

These skins can be applied to the following weapons:

  • M16A4
  • MK 18 CQBR
  • MK 14 EBR
  • M24
  • MDR
  • M249

Tread on your enemies and leave them in your DUST with the Biker Gear Set for Insurgents!

Biker Gear Set for Insurgents
  • Biker Helmet (Headgear)
  • Biker Top (Torso)
  • Biker Gloves (Hands)
  • Biker Bottom (Legs)
  • Biker Boots (Feet)
  • Biker Tattoo

Fit for the most grizzled of fighters, the rugged Rust & Wrap Weapon Skin Set is coming for Insurgents!

Rust & Wrap Weapon Skin Set for Insurgents

These skins can be applied to the following weapons:

  • SVD
  • Mosin-Nagant
  • AKS-74U
  • AKM
  • PKM
  • SG 552

New Defusal Layouts

We think you are going to have a blast with these seven explosive new layouts for the Defusal game mode! This means we’ve almost tripled the number of available layouts, so what are you waiting for? Grab your wire-cutters and get to work!








There you have it! We hope you are as excited as we are for all the new content to arrive in Update 1.14!


Hello again! We hope you like the new content coming to Sandstorm with Operation: Accolade! We also happen to have a whole number of fixes in this update, so read on below for those.

Please note that not all bugs or issues are experienced by every player. If anything you see below is still affecting you, or an issue you are experiencing is still in the game, please contact our support team here.

Art & Graphics

  • Resolved an issue with visual inconsistencies in the Puffer Jacket between third-person and first-person views.
  • Resolved an issue where IR laser and IR flashlight VFX were not visible in NV scopes.
  • Resolved an issue with speed reloading when using scavenged AKM ammo with the SKS.
  • Resolved an issue where the reload animation would repeat when using the Desert Eagle.
  • Resolved an issue where the ammo carrier with backpack was clipping with the Brute Top.
  • Resolved an issue with textures near the respawn point in Ministry on console.
  • Resolved an issue with textures that extended too far and blocked projectiles on Crossing.
  • Resolved an issue with textures that extended too far and blocked projectiles on Farmhouse.

Audio / VO

  • Resolved an issue where the Commander’s voice lines would loop on console.
  • Resolved a glitching issue with the gunshot audio on console.
  • Resolved a sound distortion issue on Bab while multiple players in the same place were shooting on console.
  • Resolved a sound distortion issue in multi-story buildings.

Gameplay Improvements

  • Resolved an issue where spawn protection gave an advantage to new players joining the match.
  • Resolved an exploit where players would stay in spawn protection mode and freely explore the level killing players.
  • Resolved an issue where the game would crash on the local match loading screen.
  • Resolved an issue with party recreation on console.

Level Design Fixes

  • Resolved a collision issue causing players to get stuck on Tell.
  • Resolved an issue where Objective C on Precinct Push (Insurgents) was extended too far.
  • Resolved an issue with a hole in the map on Outskirts.

Mod Tools

  • Resolved sound issues in the editor.
  • Resolved an issue of players being unable to play in editor if gamemode required a restart.
  • Resolved a crash issue during AI navigation for custom maps.
  • Resolved an issue of being unable to pack a mod.
  • Resolved an issue of being unable to load skin texture on characters.
  • Resolved an issue where the KSG and KS-23 were missing from the mod editor.
  • Resolved an issue where four frontline scenario objectives were missing.
  • Resolved an issue where a UI icon was missing for supply crates.
  • Resolved an issue where a skin-shader texture was missing.
  • Resolved an issue where loading into PIE with dev iteration would crash the SDK.
  • Resolved the example map missing the floor.
  • Resolved an issue where playing Checkpoint starts in defeat.


  • Resolved an issue where the scoreboard would remain on the screen after interacting with “copy platform ID”.
  • Resolved an issue of the jump button becoming inactive.
  • Resolved an issue where the player was unable to fulfill a player report.
  • Resolved an issue where players could spawn in spectator mode on console.
  • Resolved an issue where selecting “save cosmetic preset” would cause the player to get stuck in the customize menu.
  • Resolved an issue of the game crashing on the EAC screen.


  • Resolved an issue where the MK 17 Universal Digital skin had the wrong description.
  • Resolved an issue with the Skull Camo and Skull Plain cosmetic being locked on console.
  • Resolved an issue where the in-game store was empty for some EGS players.


Finally, our known issues section. Identifying that an issue exists is the first step to a resolution, and each piece of information we can gather about certain causes or contexts can go a long way. Every time you file a support ticket you are helping us to investigate these issues, and we truly appreciate it when you take the time to do this! If you encounter something funky, please file a ticket here.

Small reminder, by the way, that we do have our FAQ page, which is a great place to look for questions you may have!

All that said, the below list is not exhaustive so if yours is missing it doesn’t necessarily mean we aren’t looking into it!

  • AI may behave in abnormal ways.
  • Voice chat may appear as disabled.
  • Editing a preset after you selected another cosmetic may reset every change you made.
  • “hide hud” toggle may not work while in replay or spectator mode.
  • Dismembered body parts may not match a character’s skin tone.
If you are a video game developer and you have a submission to make, you can mail us at

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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