Video Game Updates & Patch Notes

No Man’s Sky Update 4.12 Released, Includes Fixes for Fractal Patch

Hello Games has released a new update for No Man’s Sky that includes fixes for the recently released Fractal patch. The update, version 4.12, is now available on all platforms.

In a statement, the developers thanked players for their feedback on the Fractal Update and for reporting any issues encountered via Zendesk or console crash reporting. The team has been listening closely to the community and has identified and resolved several problems with the latest patch.

The Fractal Update introduced several new features and improvements to the game, including new graphics options, improved loading times, and updated terrain generation. However, some players reported issues with crashes, performance, and other bugs.

No Man’s Sky 4.12 Update Notes

As for the detailed patch notes, you can find them below.

Bug fixes

  • Fixed an issue that caused bases built next to some building types to become buried in the ground.
  • Fixed an issue that prevented recolouring of portable base building objects constructed outside of a base.
  • Fixed an issue that caused ship cockpit screens to flicker.
  • Fixed an issue that caused the Galactic Trade Room on freighters to be non-interactable.
  • Fixed an issue that allowed cursor or stick sensitivity to be set to 0, preventing cursor use.
  • Fixed a bug that caused farmable plants to appear in the wrong visual state.
  • Fixed an issue that caused ByteBeat recordings to fail to save correctly.
  • Fixed an issue that prevented Featured Bases from being available to PSVR2 players.
  • The volume of the VR wrist projector’s opening sound effect has been reduced.
  • Fixed a hang that could occur when exiting an Exocraft in VR.
  • Fixed an issue that prevented terrain tessellation detail from being rendered on PlayStation 5.
  • Fixed an issue that prevented controller vibration from functioning correctly on PlayStation 5.
  • Fixed a PlayStation 5 issue that could cause graphical corruption during warp.
  • Fixed an issue with sky rendering on Xbox One.
  • Fixed an issue that prevented system language selection from working correctly.
  • Fixed a number of issues that could cause stuttering.
  • Fixed an issue that caused some metadata used by mods to be stripped.
  • Fixed an issue that could prevent discoveries from showing.
  • Fixed an issue that could prevent expedition data from being successfully downloaded.
  • Fixed an issue that could cause incorrect discovery counts to be reported for discovery-based expedition milestones.
  • Fixed a number of network connectivity issues.
  • Fixed a crash that could occur when playing with a controller on Linux OS.
  • Fixed a crash on boot that could affect PC players with integrated/multiple GPUs.
  • Fixed a crash related to derelict freighter procedural generation.
  • Fixed a number of rendering-related crashes.
  • Fixed a number of crashes related to multiplayer.
  • Fixed a rare crashed related to planet rendering.

No Man’s Sky is a popular science fiction game that allows players to explore an open universe, discover planets and lifeforms, and engage in survival, crafting, and space exploration. With continued support from the developers, the game has improved significantly since its initial release, and has garnered a dedicated player base.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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