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The Finals Beta Update .04 Patch Notes

Embark Studios has launched The Finals beta update .04, bringing a wide range of improvements to the game. The update, released on March 17, includes balance changes, bug fixes, and other enhancements, providing players with an even better gaming experience. For those eager to learn what’s new, we’ve put together a summary of the most significant changes in this update.

One of the key aspects of this update is the numerous bug fixes and updates that have been made to improve the gameplay experience. Issues such as manual action reloads not triggering, characters appearing without clothing, and characters becoming permanently invisible have been resolved. The developers have also improved the response time of the Gravity Glove when picking up items and made interactions with vertical ziplines easier to use.

The audio and visual effects have also received attention in this update, with tweaks to Foley sound effects, indoor ambiance, and various clothing sounds. Muzzle flash effects have been tuned, and progress sounds have been added for when a teammate is reviving players.

The Finals .04 Beta Patch Notes

Animations

  • Fixed an issue where manual action reloads would sometimes not trigger

Audio

  • Tweaked ranges for various Foley sound effects
  • Tweaked relevancy of indoor ambience
  • Updated various clothing sounds
  • Added progress sound for getting revived by a teammate

Characters

  • Fixed an issue where some characters would appears without clothing
  • Fixed an issue where characters would become permanently invisible

Gravity Glove

  • Improved response time when picking up items

Levels

  • Improved interactions with vertical ziplines to make them easier to use
  • Removed camera shake from Cashout Stations
  • Made crane ziplines indestructible

Ranked mode

  • Added diamond League to the ranking system

UI

  • Fixed an issue with teams not highlighting correctly on the tournament pyramid
  • Fixed an issue where squad loadouts would not change during drafting
  • Fixed an issue where the ‘Infite to Party’ button would show for the party leader even when the party was full
  • Fixed an issue hindering Report a Player from recent players screen

Visual Effects

Tuned various muzzle flash effects

Cashout Mode

Reduced team wipe respawn times from 25 to 20 seconds

Abilities

  • Cloak
    • Added new audio when in use, including volume adjustments based on movement speed and new exit and entry audio
    • Increased the max duration from 10 seconds to 12 seconds
  • Dash
    • Fixed an issue where dash sound effects would not play
  • Body types
    • Reduced Heavy Health from 350 to 325
  • Gadgets
    • Dome Shield
      • Reduced radius by 25%
      • Increased friction and reduced bounce to make Dome Shields easier to place
      • Removed the ability to pick them up
      • Fixed an issue where they could knock over or push Cashout Stations and Vaults
    • Defibrilators
      • Reduced the health given by 50%
    • Explosive Mines
      • Fixed an issue where spectator cameras could detonate mines
      • Increased Mine environmental damage from 550 to 1025.

Liftables

  • Increased Oil Barrel environmental damage from 550 to 2050

Weapons

  • .30-06 Sniper
    • Fixed an issue where the crosshair of the sniper scope could twitch
  • AKM
    • Increased AKM magazine size from 30 to 36.
  • Flamethrower
    • Reduced Flamethrower reload time from 4 seconds to 3.5 seconds
  • LH1
    • Increased LH1 magazine size from 10 to 20
  • M32 Grenade Launcher
    • Reduced M32 reload time from 3.5 seconds to 3.1 seconds
  • M60
    • Reduced M60 reload time from 4 seconds to 3.5 seconds
  • M11
    • Increased magazine size from 32 to 40
  • Pump-action Grenade Launcher
    • Reduced Pump-action manual action reload duration by 20%
  • Repeater Shotgun
    • Decreased bullet dispersion size
  • Riot Shield
    • Increased Riot Shield damage from 60 to 68
  • SA1216 Shotgun
    • Decreased bullet dispersion size
  • Sledgehammer
    • Increased Sledgehammer damage from 130 to 145
    • Increased Sledgehammer environmental damage from 550 to 685
  • Sword
    • Increased Sword damage from 45 to 74
  • V9S
    • Increased V9s magazine from 18 to 24
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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