Video Game Updates & Patch Notes

Arma Reforger Experimental Update 0.9.7.108 Brings Stability Improvements

Arma Reforger‘s latest experimental build, version 0.9.7.108, has been released on Steam and Xbox, bringing modding support and stability improvements. This update focuses on improving the gaming experience while addressing various bugs and crashes.

Modders will be pleased to find an MpTest world version without game mode and other prefabs, allowing them to test custom game modes more easily. A new Tracer bullet base prefab (Ammo_BulletTracer_Base) has also been added for community usage.

The VFX Update includes adding a case for 762x39PS and tweaks to material handling, as well as removing some unnecessary elements like PI division for diffuse lighting and casings on vehicle roof impact banks. Without further ado, you can find the patch notes below:

Arma Reforger Experimental Update 0.9.7.108 Changelog

0.9.7.108 Changelog

Game

  • Added: Free Roam Building Composition direction indicator
  • Added: Peaked cap for USSR hvt character
  • Changed: Free Roam Building –  New implementation of the ranks limitation
  • Changed: Build support structure task disabled
  • Changed: DamageManager.HandleDamage now takes instigator as a parameter instead of damageSource
  • Tweaked: Tripod prefabs + compositions which use them. Also assigned correct anim graphs to tripods and tweaked compartment accessibility
  • Fixed: Free Roam Building – it’s no more possible to place composition into the water
  • Fixed: Null pointer to instance in SetAIWaypoint function
  • Fixed: Multiple cases where instigators would be reset before player deaths
  • Fixed: Missing viewgeo of DoorFrame_MetalGate_04_Small
  • Removed: MineFlag from BTR to prevent error spam

Modding – General

  • Added: Version of MpTest world without game mode and any other prefabs which can be used by the community to test their custom game modes
  • Added: Tracer bullet base prefab (Ammo_BulletTracer_Base) for community usage.

VFX Update

  • Added: Case for 762x39PS, tweak material
  • Removed:  PI division for diffuse lighting
  • Removed: Casings on vehicle roof impact bank

Stability

  • Fixed: Linux DS crash on bleeding particle FX
  • Fixed: Crash in font rendering
  • Fixed: Render Crash – Loading GM save with character holding RHS AN/PRC-152 radio
  • Fixed: Crash while loading configs when a lot of mods were enabled
  • Fixed: Crash on deleted Resource name of Behavior tree that was stored in BTmanager

Render

  • Fixed: Flickering shadows
  • Fixed: River flow maps are not present in the built data

Workshop

  • Fixed: Loading of offline available addons, corrupted addons shouldn’t prevent game starting
  • Fixed: Crash when opening Workshop when you have lots of mods
If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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