Video Game Updates & Patch Notes

No Man’s Sky Interceptor Patch 4.22 Changelog

Hello Games has rolled out No Man’s Sky update 4.22 on April 14, which addresses various issues with the recently released Interceptor patch. The update is live on Steam and will be available on other platforms soon. Here’s a rundown of the critical fixes and improvements included in the patch.

Without further ado, you can find the patch notes below.

No Man’s Sky Update 4.22 Notes

Hello everyone,

Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.22, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug fixes

    • Fixed an issue that prevented the Minotaur from correctly targeted corrupted Sentinels while under AI control.
    • Fixed an issues that caused certain wall-mounted base decorations to rotate without engaging the rotate part option.
    • Fixed an issue that prevented some technologies from being installed in freighter inventories.
    • Fixed an issue that prevented the Teleport Receiver from being installed inside a Sentinel interceptor.
    • Fixed an issue that could prevent the Sentinel Multi-Tool from being cleared out of its case after being claimed by the player.
    • Fixed a rare issue that could cause a blocker after restarting a mission.
    • Fixed a number of issues in the Nexus mission to collect Hadal Cores.
    • Fixed an issue that could cause an internal text ID to appear during the Sentinel interceptor repair mission, instead of correct instructions.
    • Fixed a number of minor text issues.
    • Fixed an issue that could cause corrupted Sentinels to appear on non-corrupted worlds when playing on higher difficulty settings.
    • Fixed an issue that caused the planet popup to be filled with placeholder data in certain views in the Discovery page.
    • Fixed a rare issue that could disable input while viewing a confirmation popup in the UI.
    • Fixed an issue that caused some companions to be rendered facing the wrong way inside the UI.
    • The error message displayed when using an Echo Locator in a system without any Harmonic Camps has been improved.
    • Fixed an issue that caused the message intended to warn players that their pulse drive had been disabled to incorrectly report that the pulse drive was available to use.
    • Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.
    • Fixed an issue that caused the Galaxy Map to fail to display information about Dissonant systems when playing on lower difficulty settings.
    • Fixed an issue that caused the Analysis Visor to report Sentinel ships as buildings.
    • Fixed an issue that caused refiners and other related technologies to fail to show their charging status correctly.
    • The eye textures for corrupted Sentinels have been improved.
    • Fixed a rare issue that could cause the explosion when destroying small freighters / cargo pods to be too small.
    • Fixed an issue that caused the weapons on corrupted Sentinels to be invisible.
    • Fixed a number of minor visual glitches affecting the exterior and interior of the Sentinel interceptor.
    • Fixed a rare issue that could cause overly dense/dark fog on some corrupted planets.
    • Fixed an issue that caused starship communicator holograms and craftable bobbleheads to intersect with cockpit elements in the Sentinel interceptor.
    • The audio balance for Atlantideum crystals has been adjusted.
    • Fixed a number of collision issues with oxygen and sodium plants.
    • Fixed an issue that could cause NPC ships to move in a jerky fashion in multiplayer.
    • Fixed a number of visual issues with VR wrist menu projectors.
    • Improved the visual feedback when repositioning VR wrist menus.
    • Fixed an issue that cause the Trade Rocket UI to be misplaced in VR.
    • An option has been added for VR players to enable a third “twist” axis on the virtual joystick, allowing them to roll or yaw the ship.
    • Fixed an input issue affecting a number of UI screens in VR.
    • Fixed an issue that could cause a severe performance drop when joining another player’s game directly from the frontend, if that other player was aboard the Space Anomaly.
    • Fixed a crash related to memory allocation.
    • Fixed a networking-related crash.
    • Fixed a memory leak related to texture rendering.
    • Fixed an issue that prevented the Base Complexity option from appearing on Xbox One and Xbox One S.
    • Fixed a crash specific to older Xbox consoles.
    • Fixed a memory leak that could occur on all Xbox platforms.
  • Introduced a significant memory optimisation for PSVR2.
  • Introduced a minor improvement to visual quality on PSVR2.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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