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Sifu Surpasses 50,000 Sales on Steam in Just 4 Days

The popular martial arts game reaches a new milestone as it takes the gaming world by storm.

The martial arts-inspired action game, Sifu, has achieved an impressive new milestone. In just four days since its release on the platform, the game has sold 50,000 copies, according to the developers. With a 94% positive rating on Steam, it’s clear that Sifu has resonated with players and critics alike, building on its already considerable success across various platforms.

Sifu, developed by Sloclap, has garnered a passionate following, with its subreddit reaching 20,000 users. The developers took to the official SifuGame Twitter account to share their achievements and encourage fans to leave positive reviews on Steam.

Sifu’s subreddit reached 20k users

Sifu sold 50k units on Steam

94% Positive Review rating on Steam!

And a propos of nothing, if you enjoyed the Arenas and got 5 minutes to spare, feel free to drop a positive review on Steam. Please? :)”

Initially released on PlayStation, Nintendo Switch, and Epic Games Store on PC, Sifu had already enjoyed considerable success, with publisher Kepler Interactive announcing in March that over 2 million copies had been sold. The game’s release on Steam, Xbox One and Xbox Series X/S, has only added to its growing popularity.

The recent launch of Sifu’s fourth major update, the Arenas expansion, has also contributed to the game’s success. Initially announced in December, the expansion features five new game modes and 45 challenges, providing players with even more content.

Since its initial release, Sifu’s developers have been committed to updating and improving the game, offering various additions to its core gameplay mechanics. Last year’s Summer Update introduced new gameplay modifiers and a scoring system, while an earlier update added difficulty options to cater to different player preferences.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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