The Last of Us Part I PC v184.108.40.206 Patch Notes
A new hotfix for The Last of Us Part I is now life for the PC version, bringing a range of improvements and fixes to the game. The v220.127.116.11 update addresses UI/UX issues, unintended character behavior and includes additional diagnostic support.
Players using NVIDIA 30-series graphics cards should update to the GeForce Hotfix Driver Version 531.58. NVIDIA has noted that The Last of Us Part I may randomly crash during gameplay on GeForce RTX 30 series GPUs. For more information on this update, please visit NVIDIA’s official website.
Without further ado, you can find the complete patch notes below:
The Last of Us Part I v18.104.22.168 Patch Notes for PC
A new hotfix for The Last of Us Part I is now live.
A note to players using NVIDIA 30-series graphics cards: please be sure to update to the GeForce Hotfix Driver Version 531.58.
- Directly from NVIDIA: “[The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs .” To read more about this update, please read here.
The remaining updates for this hotfix include fixes for UI/UX, unintended character behavior (both playable and NPC), and more. It also features additions to diagnostic support.
- Fixed an issue which could cause the Xbox controller stick inputs to erroneously read as zeros for brief periods of time
- Fixed an issue where the ‘Reset to Default’ function in the Graphics menu under Settings could make improper selections
- Fixed an issue where the HUD performance monitors could impact performance when enabled
- Fixed an issue where a crash could occur when using [ALT+ENTER] to toggle between Fullscreen and Windowed modes
- Fixed an issue where a memory crash could occur during the transition from the end of the game into the credits sequence
- Fixed an issue that could cause a crash while the game launched
- Added additional crash report logs to provide further insight for developers
- Added a new feature where users will be prompted to enable additional GPU diagnostic tooling following a GPU-related crash (optional and only enabled for the current gameplay session)