Video Game Updates & Patch Notes

Arma Reforger 0.9.8.54 Experimental Update, Notes and more

The Arma Reforger development team, Bohemia Interactive, has rolled out a significant update to its Experimental build for both Steam and Xbox platforms. To accommodate the update, there will be server downtime between 12:00 and 15:00 CET on May 4th. The update, version 0.9.8.54, brings several changes, fixes, and additions to the game, so let’s look at them below.

Arma Reforger 0.9.8.54 Changelog

Game

  • Added: InventoryItemComponent::PlaceOnGround method to be able to place items on the ground from a script
  • Changed: General art vegetation, clutter, and surfaces cleanup and polishing
  • Fixed: Mine can be placed on characters (kinematic bodies)
  • Fixed: Data errors in Brick Gate 01
  • Fixed: Settings freeze fix
  • Fixed: Small refactor of item changing replication. Should fix situations where mine arming animations wouldn’t start or interrupt correctly
  • Fixed: It was possible to equip a mine with a gadget if the mine is equipped from the ground
  • Fixed: Player would exit the vehicle through the roof at low server FPS
  • Fixed: Bug with forbidden gadget equipping if a weapon isn’t unequipped
  • Fixed: 2D sights adjustment didn’t match PIP properly
  • Fixed: Dying with scoped binos didn’t clear the ADS state

I personally haven’t been in the game for a long time, but after seeing the numerous updates developed by Bohemia Interactive, I wanna give it a try once again. I have seen that there are plenty of mods to explore, so we’ll be writing about this quite soon, I guess.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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