Video Game Updates & Patch Notes

Rainbow Six Siege Y8S2 Operation Dread Factor Patch Notes

Rainbow Six Siege‘s Operation Dread Factor is now live, and together with its update, we have a slew of patch notes we need to go through. Without further ado, below you can find the complete patch notes for this Y8S2  may 30 update.

Rainbow Six Siege Operation Dread Factor May 30 Patch Notes

NEW OPERATOR: FENRIR

DEFENDER

PRIMARY WEAPON

MP7

SASG-12

SECONDARY WEAPON

Bailiff 410

GADGET

Barbed Wire

Bulletproof camera

HEALTH
★
★
★
SPEED
★
★
★

UNIQUE ABILITIES AND PLAYSTYLE

F-NATT DREAD MINE

The F-NATT DREAD MINE is a throwable device that sticks to walls, so it can be hidden in places where fear can fester. Fenrir comes equipped with 5 mines and can activate 3 at a time anywhere on the map.

MAP REWORK: CONSULATE

Consulate has received various tech and gameplay updates this season which affect all floors and sites to create more opportunities and a more balanced map with added complexity. Attackers spawns have also received some love to reduce frustrations and allow for a safer approach. Overall, the goal of these changes is to reduce map control from the outside and force Attackers to spend more time inside.

SHOOTING RANGE UPDATE

Shooting Range is getting a new Aiming Lane that lets players test out weapons against moving targets to identify how the recoil and damage relates to in-game situations, and tweak and test their custom aiming options in real time.

In addition, players can now use a breakable wall in the Damage Lane to test the destruction-related damage of different weapons.

PERMANENT ARCADE PLAYLIST

This new permanent playlist lets players hop into Arcade modes for some quick matches that differ from the norm. Game modes coming to this playlist are Headshots Only, Snipers Only, Golden Gun, and Deathmatch.

Also releasing in the Arcade playlist Free For All, a new and teamless game mode where everyone is an opponent.

BALANCING

NEW GADGET: OBSERVATION BLOCKER
The Observation Blocker is an intel-denial gadget that projects a digital barrier which blocks the line of sight for opponent drones and Observation Tools so they can’t spot Operators and devices on the other side.

The Observation Blocker’s digital barrier is only visible from a drone or Observation Tool and can’t be seen by or affect Operators themselves.

GRIM BUFF
Grim’s changes this season aim at making the Kawan Hive Launcher more responsive by reducing its equip time and increasing the rate of fire so it can fill an area quicker than before. In addition, Kawan Hives now release their charges faster, allowing a well-placed Hive to better catch nearby Defenders. To keep this change well-balanced, Hives are vulnerable to more damage types so that a quick Defender can still destroy the Hive before a swarm is released. Once released, the swarms are now bigger and stay longer, but they track a Defender for less time once the Defender has stepped outside of the swarm.

Additionally, Grim’s loadout is being modified to increase flexibility and allow for more creative ways to use his unique ability.

ACCESSIBILITY

NEW CONTROLLER LAYOUTS
There are three new controller layouts coming this season that bring alternate inputs for shooting, crouching, and leaning. These new layouts aim to tackle difficulties reported to cause discomfort and make Siege a more comfortable gaming experience for everyone.

Players can find the new layouts in the Controller Layouts section of the Options menu, where input changes from the default layout are highlighted for quick reference.

PLAYER COMFORT

FREE CAMERA IN MATCH REPLAY
Match Replay now lets players use a free camera to look at recorded footage from any angle to review strategies and create content.

SQUAD UPDATE
During the Post-Action Report, Squad members can let the Squad Leader know that they’re ready to play with the click of a button, and Squad Leaders will be able to skip the remaining timer and begin matchmaking.

OPERATOR PRICE DECREASE

With every season, select Operators get a price decrease, and Operation Dread Factor is no exception! Going down to 10,000 Renown or 240 R6 Credits are Operators Ace and Melusi. Thunderbird’s price is decreasing to 15,000 Renown or 360 R6 Credits. Finally, Sens is now priced at 20,000 Renown or 480 R6 Credits.

SEASONAL WEAPON SKIN

Keep a tight grip on your power, lest it flows out and consumes all! Get your hands on the Bound Fury Bundle, which includes the Wicked Reckoning weapon and attachment skin, the Life and Bane charm, and the Fear Obsession operator card background. The seasonal weapon skin will be released at the season launch and available for purchase throughout the season. Once unlocked, it remains in your inventory indefinitely and can be applied to all available weapons.

OPERATOR BALANCING

GRIM

  • Added Baliff as a secondary weapon.
  • Added Hard Breach Charge.
  • Launcher: Reduced equip time to 1s (from 1.1).
  • Launcher: Increased rate of fire to 70 rpm (from 40).
  • Projectile: Activation time reduced to 0.4s (from 1).
  • Projectile: Vulnerable to bullets, laser, and melee damage.
  • Area: Duration increased to 16s (from 8).
  • Area: Radius increased to 4.6m (from 3.6).
  • Area: Detection system changed to body (from head).
  • Decay: Reduced duration to 4s (from 9).
  • Decay: Time between pings normalized to 1s (from 1/3/9).

THUNDERBIRD

  • Removed Impact Grenades and Nitro Cell.
  • Added Barbed Wire and Bulletproof Camera.
  • Kona Station: Healing per shot reduced to 20hp (from 30).
  • Kona Station: Cooldown reduced to 15s (from 35).

Additional Loadout Changes
GOYO

  • Removed Nitro Cell and replaced with Bulletproof Camera.
  • Added Impact Grenades.

PULSE

  • Nitro Cell set as first gadget slot.
  • Removed Barbed Wire and replaced with Deployable Shield.
  • Added Observation Blocker.

ALIBI

  • Removed Deployable Shield. and replaced with Observation Blocker.
  • Removed Impact Grenades and replaced with Proximity Alarm.

JAGER

  • Removed Barbed Wire and replaced with Observation Blocker.

TACHANKA

  • Added Proximity Alarm.

CLASH

  • Added Deployable Shield.

ELA

  • Added Observation Blocker.

ROOK

  • Added Observation Blocker.

WARDEN

  • Added Observation Blocker.

CAVEIRA

  • Added Observation Blocker.

KAID

  • Added Observation Blocker.

MAESTRO

  • Added Observation Blocker.

SMOKE

  • Added Observation Blocker.

TWEAKS & IMPROVEMENTS

PLAYER COMFORT

Reputation Penalty UI Update

  • Activation banner for Reputation Penalty now triggers first round instead of every round.
  • The active warning banner is renamed from WARNINGS to PENALTIES. The label disappears shortly after the round begins but the icons of active penalties will remain for the entire duration.
  • When a player returns to the home section even during matchmaking, pop-ups will appear. If the player exits the game without seeing the pop-up, it will appear on game launch.

GAME HEALTH

Top of the Ladder Improvement

  • Ranking up through Emerald, Diamond, and Champion now has steeper requirements.

Playlist Update

  • Added the new Consulate map rework to all playlists.

Unbannable Map

  • Consulate map can’t be banned for the whole season.

Unbannable Operator

  • Fenrir can’t be banned in the Ranked and Unraked playlists for the first two weeks after the release.

FEATURE UPDATE

Audio Input/Output Device Selection

  • Let’s players select the audio input and output device via Options menu.

BUG FIXES

GAMEPLAY

FIXED – Gadgets are not destroyed if deployed on a hatch that is destroyed.

FIXED – Automatic weapons fire when slightly holding down shoot trigger on controller.

FIXED – Players get a black screen when joining a match while Oryx is hanging from a hatch.

FIXED – Player can lean while immobilized when using sticks to lean.

FIXED – Players join a random team instead of their original team when disconnecting and reconnecting to a custom game.

FIXED – Defusing animation will continue to play occasionally after releasing the defuse button.

LEVEL DESIGN

FIXED – Valkyrie’s Black eye can be hidden in the plans in the Green Stairs of Emerald Plains map.

FIXED – Devices can be placed on top of the vending machine at Motel Reception of the Outback map.

FIXED – Defenders are detected outside when standing next to a wall in Living Room  on the Villa map.

FIXED – Players get stuck in West Stairs rappelling in East Courtyard on Hereford Base map.

FIXED – Collison, asset, and texture issues on various maps.

FIXED – Various planting and picking up Defuser issues.

FIXED – Various LOD issues

OPERATORS

FIXED – Wrong animation plays when moving or leaning while throwing a device while prone.

FIXED – Icons for destroyed security cameras remain on screen when viewed through Brava’s Kludge Drone.

FIXED – Aruni’s Gate converted by Brava’s Kludge Drone has no effect on Iana’s Gemini Replicator.

FIXED – Iana’s Gemini Replicator shows a second Defuser icon if Iana is holding the defuser.

FIXED – Gauge for Iana’s Gemini Replicator remains red if destroyed or dismissed early.

FIXED – Finka’s Adrenaline Surge will eliminate her if used while downed.

FIXED – Finka’s Adrenaline Surge keeps Finka from being eliminated if used before stepping on Frost’s Welcome Mat and she the last attacker alive.

FIXED – Mira’s Black Mirror protects Operators from flash effects if used on the other side of the Black Mirror.

FIXED – Valkyrie’s Black Eye look sensitivity is too high compared to other Observation Tools.

FIXED – Solis’ SPEC-IO Electro Sensor can’t use Mega Scan at the minimum ability charge

FIXED – Zero’s Argus launcher doesn’t reload if the animation is cancelled near the end.

FIXED – Various animation issues.

FIXED – Various operator VFX issues.

USER EXPERIENCE

FIXED – Default team color show when pinging any gadgets.

FIXED – Various Caster Mode issues.

FIXED – Various customization issues.

FIXED – Various UI issues.

FIXED – Various Match replay issues

FIXED – Various Support mode issues

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button