Video Game Updates & Patch Notes

Rust Console Edition Receives Major Cultivator Update, 1.70 Patch Notes

The long-awaited Cultivator update has finally landed on Rust Console Edition, delivering a significant revamp to farming and plant systems. As of today, survivors can enjoy the new dynamics of farming, ranging from mixing berries to produce status-boosting teas to creating unique crops with the new plant genetics system.

Farming in Rust has been re-engineered from the ground up, making every aspect of a plant’s life cycle important. Maintaining optimal conditions results in healthier crops and greater rewards. This change includes the ability to clone crops, hydrate your plants, and more.

The Cultivator update doesn’t just focus on agriculture. It introduces a complete terrain revamp, improving the game’s visual fidelity while enhancing performance through new optimized assets. Survivors can enjoy a more immersive environment, with everything from fresh-looking grass to updated environmental assets.

Rust Update 1.70 Patch Notes | Rust Cultivator Update Patch Notes:

ADDED

  • New feature: Farming 2.0 has been added to Rust Console Edition! This is a major overhaul of how farming and plants work. All the various conditions of a plant are now important. The better the conditions, the better the rewards. 
  • Added Terrain Revamp: enhances the visual fidelity of the game, making it look much better whilst improving the performance with new optimised assets.
  • Added places to find Horse Dung: the natural fertilizer can be found at spawn points in the wild, in barrels, and can be looted from horses.

GAMEPLAY

  • Improved auto-sprint functionality while swimming.
  • Fixed a bug that blocked attachable deployables from being placed.
  • Fixed a bug that caused the Barbeque to become invisible when placed.
  • Fixed a bug that blocked players from jumping if another player logs off/sleeps when they are standing on the first player.
  • Fixed a bug that blocked players from using headlook while reversing a boat.
  • Fixed a bug that caused a weapon or tool to despawn when thrown at Ceiling Lights.
  • Fixed a bug that caused the Research Table to consume scrap stacks if the available amount in "Scrap To Use" is less than a 1000.
  • Fixed a bug that could stop player structures from decaying.
  • Fixed a bug that meant the Compound Bow couldn't perform jumpshots.
  • Fixed a bug that triggered the Hostile status when hitting a loot crate or the Recycler.
  • Fixed a bug with the Vending Machine that let players attempt to buy an item that is 'Out of stock'.
  • Fixed a place where players could get killed walking at the edge of some rock formations.
  • Fixed an exploit that let players loot boxes through player-built roofs.
  • Fixed an issue with the Assault Rifle that caused erratic movement when aiming down sights and firing.
  • Removed blood splatter visual effect when being shot by APC Bradley and Helicopter.

MONUMENTS

  • Fixed collision and graphics issues at various monuments.
  • Removed the cold spot in the Blue Keycard building at the Water Treatment Plant. 
  • Various fixes for rubber banding that could occur in several monument locations
  • Various fixes for Z-fighting at different monument locations.

WORLD

  • Changed animal AI so they no longer venture underwater.
  • Changed lighting in interiors and underground areas to improve brightness and remove blue screen effects.
  • Fixed a bug that could cause players to glitch and fall through the map.
  • Fixed a bug that made rivers on map appear brown or grey.
  • Fixed a bug that made the Train Yard not a valid location for Code Locked Crates to be dropped.
  • Fixed the bad hair day plaguing the players.
  • Removed ability for ladder hatches to push players through floors of player-built structures.
  • Various graphic updates to improve low resolution on certain items and world artefacts.

ITEMS

  • Changed Vertical and Horizontal Embrasure craft times to match Steam.
  • Various bug fixes for Auto Turret including laser visibility, reloading, building and placement.
  • Fixed a bug that blocked the 'Silent' setting for the RF Pager in the Inventory.
  • Fixed a bug with the Multiple Grenade Launcher that displayed ammunition types even if the player doesn't have access to them.
  • Fixed various graphical bugs and collision issues with building components including Armored Foundation and Floor, Wooden Door, Stone & Wood Floor Triangle pieces.
  • Fixed Electric Heater so it does not light up while not powered up during nighttime.
  • Fixed RF Broadcaster's sound effect being too loud.
  • Fixed various bugs with electrical components.
  • Fixed various issues with Arrow items.

UI

  • Added a message to explain why players can’t invite a team member if they already have a different invite.
  • Added missing “Killed With” reason when killed with a thrown weapon.
  • Fixed a bug that blocked quick transfer on Research Table if input is spammed.
  • Fixed a bug that blocked the Gesture/Quick Chat radial menu when Text/Voice communication is blocked in console settings.
  • Fixed a bug that could cause resources from cancelled crafting orders to fall on the floor ignoring empty hotbar spaces.
  • Fixed a bug that meant fully repaired items can swap durability with un–repaired, full durability items.
  • Fixed various map icon bugs including missing Vending Machines and Traders, as well as grouping Vending Machines.
  • Fixed misaligned electrical items in the Tier 2 tech tree.
  • Fixed an issue in the Play Rust menu that displayed the same message when Cross-network play is blocked and no servers are available.
  • Fixed an issue with Tool Cupboard UI that was showing an incorrect decay time and resource requirement.
  • Fixed for incorrect text on Water Purifier at input and output screen.
  • Removed item outline that would incorrectly appear on all dropped items.
  • Removed Tool Cupboard Stats UI from the top right of the screen.

AUDIO

  • Fixed an audio bug that caused missing sound effects when picking up items.

OTHER CHANGES

  • Fixed a bug that caused the controller to vibrate in safe zones when a player’s status is “Too Hot” or “Too Cold”.
  • Fixed a bug that could result in the player losing input when the controller is disconnected while loading into the Main Menu.
  • Fixed several crashes that could occur when joining a server including one at the Loading World stage.
  • Fixed a noticeable frame rate drop when players open the map for the first time on the server.
  • Fixed an issue with the Search function in the Server list making it unusable.

NEW FARMING SYSTEM!

Farming 2.0 introduces new items and systems allowing you to create a fully automated food source, provided you set it up correctly. Additionally, you gain control over various aspects of your crops, including growth rate, resistance to low temperatures, and yield per crop with the introduction of the new plant genetics system.

To embrace the life of a farmer, you’ll need a planter, some seeds, and a suitable location for your farm. It’s advisable to find a spot near a river, as this allows you to establish an automated watering system for your crops!

Once you have dedicated space for your planters, or even a unique farm base to house them, it’s time to focus on your irrigation system. Start by installing a water pump within your selected water source. This step is crucial as it enables you to utilise the new items introduced with Cultivator to create your own automated irrigation systems.

The irrigation system, also known as Fluid IO, is remarkably straightforward to set up. Simply power up your water pump and use the hose tool to connect it to your sprinklers. To enhance system efficiency, take advantage of additional new items like fluid splitters and fluid switchers. These components provide better overall control and can greatly reduce the water consumption of your farm.

If your planters are located inside a base, remember that plants require a source of light to grow. Installing ceiling lights adjacent to your sprinklers is the best way to provide what’s needed. With that in place, all that’s left to do is plant your seeds in the planter boxes and make it rain!

GET A BREW ON!

Another exciting addition to the game is the Mixing Table. This new feature allows players to craft potent tea potions using berries, as well as craft other important items like pistol and rifle ammo, explosives, low-grade fuel, and gun powder.

There are a total of 6 types of teas to craft, each with its own unique recipes and buffs. Depending on the type of tea you brew, you can benefit from radiation protection, increased yields of scrap/wood/ore when collecting these items, health regeneration over time, or even increased maximum health. Basic teas require barries for crafting, but by utilising the mixing table and combining multiple teas of the same type, you can upgrade your tea potions.

There are three different levels: basic, advanced, and pure. While pure teas are challenging to obtain, their effects are exceptionally strong once you consume them!

TERRAIN REVAMP IS HERE! 

This release is the most substantial visual update ever introduced to Rust Console Edition. A visual overhaul that transforms the world with new terrain, trees, rocks, cliffs, grass, as well as the new lighting enhancements. The feedback from players on the Public Testing Branch has been nothing short of amazing, and the performance gains resulting from these changes elevate it beyond it being merely cosmetic. Notably, PlayStation 4 and Xbox One consoles showcase the most remarkable improvements. In case you haven’t had the opportunity to witness it yet, here’s an exclusive sneak peek:

THEMED SKINS

As to be expected in a content update, we couldn’t overlook the addition of thematic skins that come with it! As you can see, the Farmer set has been prominently teased throughout this Dev Blog, but we also have two other exciting additions, the Milk Commando and Tenderiser! Which one will you choose?

Thank you for your continued support, and we hope you thoroughly enjoy the new content update in Rust Console Edition. Stay tuned for more exciting announcements and updates in the future!

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Amie Gammons

A huge fan of puzzlers. Would love to experience the world and takedown on every single and upcoming game title. In the free time love to sing, follow recent game rumors and try to decrypt them in the best possible way.

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