Blizzard’s Diablo 4, released to phenomenal success with over $666 million in revenue within just five days of its launch, is set to receive a huge patch that promises to introduce a variety of buffs across multiple classes.
During the latest Campfire Chat session, the announcement came from Tiffany Wat, Associate Production Director. Wat promised this patch would be substantial in scope, affecting various game aspects. The game director, Joe Shely, also chimed in, stating that the patch would offer a variety of buffs for “many things across many classes“.
While the game has been a commercial triumph, it has flaws. Blizzard plans to rectify some of these in subsequent seasons. For instance, they are considering moving Gems into the Materials tab to enhance user experience. The upcoming patch aims to bring better balance to the game, especially for builds currently struggling with resource generation.
The discussion about game balance also steered toward nerfs, weakening characters, items, or abilities in a game to ensure fairness. Rod Fergusson, the series general manager, reflected on the necessity of nerfs, using the example of the notorious ‘loot cave’ in Destiny.
Shelly also shared his perspective on the balance between nerfs and buffs, emphasizing the complexity and potential risks of buffing all classes as an alternative to nerfing. Buffing everything simultaneously could create many balance issues due to the multitude of changes, he argued and could lead to bizarre scenarios where specific abilities become disproportionately powerful.
Blizzard has been responsive to feedback from its hardcore fans, particularly around concerns that Diablo 3 went overboard with the post-Reaper of Souls damage. Therefore, Shely’s cautious approach to nerfs and buffs resonates well with the community and holds promise for the game’s future balance.