Video Game Updates & Patch Notes

Overwatch 2 June 28 Patch Brings Hero Adjustments and Bug Fixes, Notes and More

Blizzard has rolled out a new update for Overwatch 2, adjusting several heroes’ abilities and ironing out bugs. This follows player feedback from the community that some heroes needed tweaks for a balanced gameplay experience.

The most notable changes come in the Damage hero category. Cassidy, previously known for his Magnetic Grenade’s range and homing abilities, has seen a nerf to these parameters. Blizzard wanted to introduce Cassidy, a more challenging gameplay mechanic, encouraging precision and tactical usage of the Magnetic Grenade.

Mei, another Damage hero, has received a tweak to increase her effectiveness. Despite an exciting play style with her primary fire, her overall game impact was negatively influenced by an overemphasis on slowing effects at the expense of damage. To counteract this, Blizzard has upped her direct fire damage per second from 55 to 70 while reducing the maximum slow applied by the primary fire from 50% to 40%.

The complete patch notes can be found below.

Overwatch 2 June 28 Patch Notes



Magnetic Grenade

We’d like for Magnetic Grenade to require slightly more demanding aim and intention in its use, especially at the longer ranges. The following adjustments will enable more counterplay for some heroes with quick reactions to be able to escape before the grenade sticks to them as well.

  • Seeking radius lowered from 1.5 to 1.3 meters.
  • Homing duration lowered from 1 to 0.75 seconds.
Endothermic Blaster

Despite the primary fire gameplay feeling more interesting now, Mei’s effectiveness overall was negatively impacted by the trade in damage for more slowing utility. We’re shifting some of that power back into her damage.

  • Maximum slow applied by primary fire reduced from 50% to 40%.
  • Primary fire damage per second increased from 55 to 70.
Deep Chill (Passive)
  • Maximum slow applied when this effect activates reduced from 75% to 65%.


Thorn Volley

Lifeweaver provides a lot of healing and defensive utility but struggles with the consistency of his offensive damage output when not in close range. As he typically wants to position himself further away from his allies, these changes will enable well-aimed burst fire with the Thorn Volley weapon to be more effective at applying pressure to the enemy team.

  • Increased the number of projectiles to reach maximum spread from 0 to 20.
  • Maximum ammo increased from 70 to 80.


  • Fixed a bug with the competitive Titles not unlocking after earning them in the previous season.
  • Fixed a bug with our audio that caused an issue with the “Team Radio” feature, and call outs from team members should now more accurately reflect their locations.
  • Fixed in a previous update – Fixed a bug where the challenge requirement for games played in the “Flex Your Power” weekly challenge was incorrect.


Antarctica Peninsula
  • Fixed a location that allowed players to escape the spawn room.
  • Fixed an issue causing low FPS performance when specific heroes were in certain areas.


  • Fixed a location that allowed players to escape the spawn room.
  • Fixed an issue causing low FPS performance when specific heroes were in certain areas.

Watchpoint Gibraltar

  • Fixed in a previous update – Fixed an issue with an Attacker’s spawn room that allowed the Defenders to enter.



  • Fixed a bug with Rocket Punch that could result in not applying knockback during some heroes’ abilities.


  • Fixed in a previous update – Fixed a bug with Mei’s Secondary Fire not dealing extra damage to slowed heroes if you swapped heroes during the match.
  • Fixed in a previous update – Fixed an issue with Blizzard where enemies who had been frozen previously with Mei’s Endothermic Blaster would not freeze/remain frozen in the Blizzard.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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