Video Game Updates & Patch Notes

War Thunder Rolls Out Update, Introduces Bug Fixes and Gameplay Adjustments

Gaijin Entertainment has launched its latest update,, for the popular combat game War Thunder, available on all platforms. Released on June 21, 2023, this update provides many bug fixes and improvements to refine the gameplay experience.

The game’s Heads-Up Display (HUD) interface, especially within the tutorial mission “Fighter Control Basics,” received necessary adjustments. The issue with highlighting values has been addressed to ensure smoother navigation for new players.

In terms of interactive gameplay, the camera function has been enhanced. When there’s another player’s ship or ground vehicle between the camera position and the player, rotating the camera will now zoom. This improvement should facilitate better awareness and interaction within the game environment.

War Thunder Update Changelog

  • The highlighting of values in the HUD interface in the “Fighter Control Basics” tutorial mission has been fixed.
  • Now when you rotate the camera it will zoom if there is another player in a ship or ground vehicle between camera position and you.
  • Search for decals and decorations by name has been added to the customization menu.
  • A bug where queuing did not occur from the battle result window when pressing the “To battle” button has been fixed.
  • A bug where after opening the contact window in the respawn menu, when opening the tactical map in the battle, it blinked, has been fixed.

Ground vehicles

  • BMP-1, ZBD86, SPz BMP-1, BMP-2 — The dissimilar thickness of the tracks and the thickness of the spare tracks has been fixed (report).
  • BMP-2M — Missing tracks in damage model has been fixed (report).
  • LAV-AD — A bug that caused flooding of the vehicle while moving on water has been fixed (report).
  • Begleitpanzer 57, M113A1 (TOW) — A bug which caused underestimation of armour penetration of TOW compared to the same ATGM on other vehicles has been fixed.
  • Stridsvagn 81 — Incorrect designation of the bulkhead material in the X-Ray view has been fixed.
  • Blinking of the engine status indicator on the DM panel when the radiator is damaged has been added.


  • Mirage 2000C-S5, Mirage 2000D-R1, Mirage 2000-5F – Drag has been adjusted and supersonic acceleration has been increased.
  • A bug in the ammunition type designation for unguided air missiles which led to the inability to perform destruction missions on vehicles using rockets has been fixed.
  • Lynx AH.Mk.1 / G-LYNX — A bug which made it impossible to copy the “Hydra-70 x38 and 20mm Oerlikon KDA” set when creating a new weaponry preset has been fixed.
  • H-34 — A bug in the display of weapon launcher elements for presets with unguided air missiles and machine gun armament has been fixed.
  • Mirage 2000D-R1 / A-6E TRAM — A bug with inability to activate night vision mode during flight in 3rd person view has been fixed.
  • Su-22M4 / Su-17М2 — Icons in the weaponry menu for displaying H-29T and H-29L missiles have been fixed.
  • AIM-54C — Weight of the explosive mass has been changed from 47.3 to 42.7kg. Source: “Hazard classification of United States military explosives and munitions”.
  • A bug where when editing suspended weapons for the Su-6 (AM-42) when replacing one paired cannon group with others, only one cannon was installed in the slots and not two, has been fixed.
  • UH-1C — A bug where ATGMs could fail to launch even if the sight was close to the middle of the allowed launch zone has been fixed.


  • Milan — A bug in the name of the anchored mine has been fixed.
  • Vautour — A bug in the name of the 75mm gun has been fixed.
  • Paris — The aiming speed of the main calibre turrets has been adjusted: on traverse 3 → 4.5 degrees per second; elevation 4 → 3 degrees per second.
If you are a video game developer and you have a submission to make, you can mail us at

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button