Video Game Updates & Patch Notes

Dark and Darker Early Access Hotfix #4, Notes and more

Ironmace has announced the release of its latest Dark and Darker update, Hotfix #4. Players are advised to be aware of the following key points concerning this update:

  • The update will commence shortly. During this patch deployment, players will be unable to log into the game.
  • Players who are already in the game will be barred from entering the matchmaking pool.
  • If you are currently in a match or in-game, you will have 30 minutes to complete your session and exit safely.
  • The game servers will resume full service approximately 2 hours after the initiation of the patch.

Dark and Darker Hotfix #4, August 17 Patch Notes

  • Classes are now free. Please note that currency that was used to unlock a class will be returned in a future update. We apologize for this delay.
  • Fixed an exploit with the Rogue’s Pickpocket.
  • Fixed an issue where crossbows could not fire properly.
  • Fixed an issue that prevented Trading Post filters from working properly.
  • Fixed an issue where the Giant Centipede’s basic attack had too short an attack time.
  • Fixed an issue where Rogue stealth would sometimes not actually hide.
  • Fixed an issue where the Ghost King could sometimes get stuck.
  • Increased the baseline score for the Good rating when a bard completes a performance.
  • Bard’s Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
  • Bard’s Piercing Shrill’s attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
  • Bard’s Accelerando changed from 5/10/15 to 5/8/11.
  • Bard’s Allegro’s action speed and cast speed per second increase from 5/7/9% to 3/5/7%.
  • Bard’s Harmonic Shield Armor and Spell Resistance bonuses changed from 50 to 40.
  • Wizard’s Invisibility duration changed from 7 seconds to 5 seconds.
  • Added a feature to set a framerate limit for the menu.

The developers encourage players to provide feedback on these changes and any other issues they might encounter post-update. This will further assist the team in enhancing the gameplay experience in future patches.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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