Video Game Updates & Patch Notes

DayZ PC Experimental 1.22 Update 3, Notes and more

Bohemia Interactive has just rolled out its latest update for DayZ, and fans of the game are in for a treat. Titled as “Experimental 1.22 Update 3 – Version 1.22.156540“, this patch brings several additions, fixes, and modifications.

PC Experimental 1.22 Update 3 – Version 1.22.156540 (Released on 17.08.2023)


  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.



  • DLC section in the main menu


  • Some ambient sounds were missing in the amusement parks (
  • It was possible to skip the staggering animation triggered by a heavy attack ( – private)
  • Unconscious players did not receive falling damage
  • Crafted baseball bats did not have knockback
  • When joining the game without a microphone plugged in, it was not possible hear other players’ voice chat
  • When joining the game without a microphone plugged in, proximity chat messages were not received
  • Changing voice level would not function as intended if no microphone was enabled/connected
  • It was not possible to arm improvised explosives on the first attempt (


  • Infected can spawn with head torches again
  • Experimental: It was possible to escape from the melee arena map
  • Reduced the amount of shock damage dealt by hands.
  • Reduced the chance for infected to cause bleeding wounds
  • All heavy attacks across the board now cause knockback



  • Watchtower’s roof widget blocks other wall widgets – will be fixed in the following update 1.23
  • Vehicles will keep driving after the driver is killed – will be fixed in the following update 1.23
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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