Video Game Updates & Patch Notes

Factorio Patch 1.1.89 Released, Notes and more

In the most recent Factorio update, Patch 1.1.89, the team has introduced some remarkable features and essential bug fixes that aim to enhance user experience and iron out underlying issues. Below you can find the patch notes.

Factorio Patch 1.1.89

Features

Minor Features

  • Added controller vibrations to some actions.
  • Added option to capture system mouse cursor when using a controller. This fixes cursor teleporting when using both controller and mouse but locks the mouse cursor to the game window. (107969)

Bugfixes

  • Fixed a desync between ARM and x86 platforms when calling math.atan2() Lua function with NaN arguments.
  • Fixed a player could not obtain achievements if it was in game for longer than 9942h. (107893)
  • Fixed blueprint setup GUI cutting off at the bottom at certain UI scales. (107903)
  • Fixed that LuaGuiElement type ‘slider’ didn’t enable/disable correctly when first created. (107991)
  • Fixed a crash when clearing the cursor stack through script when using capsules. (107862)
  • Fixed a crash when viewing the map preview when one or more noise expressions are invalid. (89023)
  • Fixed that the game could freeze if there were too many auto-placeable entities defined. (108048)
  • Fixed cursor sometimes teleporting to nearby entities when selecting entities to be built from the Quick panel with controller, in multiplayer.
  • Fixed that damage trigger effects would not pass the damage source when doing damage. (108224)

Modding

  • Added FurnacePrototype::cant_insert_at_source_message_key. (108146)
  • Added game_controller_vibration_data to sounds.

Scripting

  • Added LuaEntity::copper_connection_definitions.
  • LuaGameScript::kick_player and ban_player no longer accept LocalisedString for reason parameter but only regular strings.
  • LuaSurface::map_gen_settings can be changed during on_chunk_generated. (108100)
  • Added LuaEntityPrototype::vertical_selection_shift.
  • Added LuaEntity::is_headed_to_trains_front read.
  • Added LuaEntity::draw_data read for rolling stock.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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