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Recent Leak of “PMC Karma” in Escape From Tarkov Debunked by Developer

Escape From Tarkov, the hyper-realistic first-person shooter developed by Battlestate Games has been known for its immersion. Just when we thought we had figured out all the twists and turns the game had to offer, a peculiar incident stirred the community. A feature, which appeared to be labeled “PMC Karma,” was accidentally revealed to a player. This sparked debates and speculations about a potential new game mechanic.

The “PMC Karma” system, as understood from the accidental glimpse, hinted at a mechanism where players could be penalized for killing members of their own PMC faction, such as BEAR or USEC. This implied a system that encouraged players to identify and possibly cooperate with members of their faction rather than resorting to a “kill-on-sight” approach which is prevalent in the current state of the game.

The image containing the leak was shared on Reddit:

My game bugged so hard it leaked PMC karma
by u/facutomamanaos in EscapefromTarkov

Before the rumor mill could go into overdrive, a timely intervention came from an unexpected source. Glorious_E, one of the most influential streamers for EFT, was notified by BSG that the “PMC Karma” mechanic was indeed a bug and not an intended feature. As per them, aside from the Scav karma, there are no plans to introduce such a new PMC Karma mechanism to the game.

This confirmation put a whirlwind of speculations to rest, even if it disappointed some fans. The revelation also serves as a reminder of the complexities and unexpected challenges of game development, where not everything that appears on the screen is a deliberate choice or hint at future updates.

Would you like to see this feature added to the game or not? Let us know in the comments below!

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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