Accessibility Takes Center Stage in Marvel’s Spider-Man 2 Features

Marvel’s Spider-Man 2 inches closer to its release date. Insomniac Games and PlayStation are making headlines not just for the game’s exciting narrative and characters but also for its robust accessibility features. Michele Zorrilla, the Advanced Senior UX Researcher at Insomniac Games, and Sam Schaffel, the Accessibility Design Researcher, recently unveiled the details on the PlayStation Blog. They’ve shared here how the game aims to be inclusive for all players.

The developers are implementing tried-and-tested features and new ones to support the game’s expanded gameplay systems based on their previous experiences with titles like Ratchet & Clank: Rift Apart and earlier games in Marvel’s Spider-Man series. The settings menu is expected to include categories such as Gameplay, Controls, Camera, Audio, Subtitles, Visual, UI, and Accessibility.

The game introduces Challenge Level Modifiers to help players adjust enemy health, damage, and stealth awareness. These new settings will allow for a personalized gaming experience, letting players mix and match settings based on their preferences.

Features like Chase Assist, initially introduced in Marvel’s Spider-Man: Miles Morales, will make a comeback. The assistive feature reduces the target’s speed and increases the time window to catch them, making chase sequences more manageable.

To tackle motor fatigue features like Quick Time Event (QTE) Autocomplete and Web-Shooter Burst will be present. They will change repeated button presses from taps to holds, making staying engaged in the action easier without physical strain.

Shortcuts are another highlight. Players can assign various options to the Left or Right D-pad buttons, offering quick ways to toggle gameplay options or even open Photo Mode. Additionally, players can adjust game speeds to 70%, 50%, or 30% of the real-time rate, providing more time to react in different scenarios.

For players sensitive to certain sounds, the game offers Audio Frequency Controls. These controls allow for the disabling of uncomfortable high-pitched noises or the bass in explosions, enhancing the audio experience for every player.

Insomniac is also collaborating on the upcoming Access Controller for the PlayStation 5. This controller aims to offer extensive customization for players with disabilities, including the ability to set up two commands on a single button and a custom profiles system.

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Amie Gammons

A huge fan of puzzlers. Would love to experience the world and takedown on every single and upcoming game title. In the free time love to sing, follow recent game rumors and try to decrypt them in the best possible way.

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