Video Game Updates & Patch Notes

Satisfactory Update v0.8.1.3 Notes

The much-anticipated Update 8, version v0.8.1.3, for the hit game Satisfactory is out now, promising an improved gaming experience. This update addresses key issues that have been impacting gameplay, particularly in Multiplayer mode.

First and foremost, the update tackles Production Indicator lights not flashing on buildings. This issue was a cause for concern among players, but is now fixed. Secondly, Signs not working properly in Multiplayer or Dedicated Server have been rectified, enabling smoother in-game communication.

In addition to these major fixes, the update also addresses:

  • Screen Percentage setting not saving correctly
  • Potential crashes related to Conveyor Renderer

Satisfactory has always been a game focused on performance. With XeSS updated to 1.2, players should see a marked improvement in game speed. In line with this, Screen Percentage presets for XeSS will now match those of DLSS and TSR presets, ensuring a more coherent visual experience.

Satisfactory Update v0.8.1.3 Notes

Update 8 Fixes v0.8.1.3
Patch Notes: Early Access (EXPERIMENTAL) – v0.8.1.3 – Build 249836
Here’s a patch with some new optimization improvements and some fixes to some issues like the previously introduced issue with Signs not displaying properly in Multiplayer.

If you’re experiencing issues with this new update please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your posts

Thanks for enjoying our game everyone, See you again soon <3

BUG FIXES
  • Fixed an issue where the Production Indicator lights on buildings wouldn’t flash
  • Fixed Signs not working properly on Multiplayer or Dedicated Server
  • Fixed Screen Percentage setting not saving properly
  • Potential fix for some crashes related to Conveyor Renderer
OPTIMISATION
  • Updated XeSS to 1.2
  • Changed so screen percentage presets for XeSS match DLSS and TSR presets
  • Unlocked Screen Percentage for XeSS
  • Moved the Screen Percentage setting to be under Upscaling Preset
  • Fixed an issue where a bug with creature spawners would lead to performance losses
KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files…

    And on Epic by clicking on the three dots (“…”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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