Video Game Updates & Patch Notes

Valorant Patch 7.06 updates Sage interactions and combats against botting and boosting, notes and more

VALORANT has been constantly improving its player experience, and this patch is no different. The team focuses on load times by optimizing the loading process for in-game accessories. Weapon skins, gun buddies, and similar cosmetic items should load faster once the mid-patch update rolls out.

Sage, one of the inaugural agents, receives fresh voice lines in this patch. This update isn’t just music to the ears of Sage mains. It also amplifies in-game dynamics as Sage engages with more agents through new interaction lines, offering a more immersive gameplay atmosphere.

But what’s more exciting is that with the competitive scene of VALORANT recently coming under fire due to rank boosting with bots and authentic players, Riot Games is taking definitive action. Effective this patch, Ascendant and higher-ranked players will only be allowed to invite players of at least Platinum rank to their competitive parties.

Valorant 7.06 Patch Notes


  • We’re implementing some updates to how we load your accessories, like gun buddies and weapons skins, so that it will reduce your load times. This will land mid-patch.



  • We’ve updated Sage’s voice lines and added interaction lines with more Agents.


  • There has been a wave of competitive rank boosting with bots and real players. In an effort to protect against this abuse, we have introduced restrictions where Ascendant players and higher can only invite players with Platinum rank and higher to their competitive party.
  • We will continue to actively monitor botting abuse and ban any accounts suspicious of this behavior.
  • For more information on our Gameplay Systems and our approach to combating disruptive behavior, check out our recent VALORANT Systems Health Series.


  • Made some back end updates for Combat Reports in order to fix instances where all the correct information wasn’t showing. Please let us know if there are any weird behaviors—especially after death and pre-round start.



  • Fixed a rare bug where you would be revealed unintentionally in places that you shouldn’t be seen after purchasing a weapon.
  • Fixed an issue where the Spike plant and defuse UI bar did not appear for minimal HUD observers.
  • Fixed a bug where vision cones would flicker at the start of a round on Sunset.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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