Video Game Updates & Patch Notes

Arma Reforger Gets New Experimental Build v1.0.0.19, Patch Notes and More

Bohemia Interactive has released a new Arma Reforger Experimental update. Arma Reforger’s Experimental Build 1.0.0.19 is now available for Steam and Xbox platforms. The new build aims to address several issues while adding fresh gameplay elements. Recent additions and multiplayer adjustments are added to the game, including bug fixes and other improvements. Below, you can find the detailed changelog.

Arma Reforger v1.0.0.19 October 19 Patch Notes

Attention soldiers,

We updated the Steam and Xbox Experimental applications of the game.

Our recent Experimental Update has been the most popular to date, with a record number of players on Steam. We sincerely thank you for your active participation and the time you’ve dedicated to it. Your contributions have been invaluable in identifying previously unknown issues and pinpointing their root causes.

Additionally, we kindly request that if you encounter a crash, please take a moment to send the crash report, as this data is incredibly valuable to us.

Thanks again for your enthusiasm and dedication, and we hope you enjoy this next experimental build!

1.0.0.19 Changelog

Game

Added: Helicopters as possible target for Task Destroy in CombatOps on Arland

Added: Conflict – Reintroduced XP rewards for supply deliveries

Added: Vehicle_ResourceComponent_Base Component Template for SCR_ResourceComponent which can be used to easily configure resource system on vehicles

Fixed: AI – Loitering AI in Conflict sometimes ignored enemy

Fixed: Resource/Supply containers were not unregistering from interactors (Services, bases, vehicle actions, etc.) when rights or interaction rules change.

Multiplayer

Fixed: Some vehicle lights would immediately go out again when switched on on a client

Fixed: Vehicle parts (rotors, wheels, etc.) couldn’t be healed

Fixed: HitZone.Handle damage would not deal damage sometimes

Playable Content

Added: ScenarioFramework – Compositions of common Tasks

Fixed: ScenarioFramework – Additional QRF groups in CO weren’t spawning on server

Fixed: ScenarioFramework – Drowning vehicle fully didn’t complete Destroy vehicle task

Fixed: ScenarioFramework – SlotDelivery broke when entering trigger area without the item to be delivered (#T176067)

Fixed: Tutorial – Missing hint for taking out protractor in Navigation

Fixed: Tutorial – Active tasks outside of seizing tutorial

Stability

Fixed: Memory leak when shooting with a grenade launcher or a portable launcher

Fixed: UI: RichTextWidget would crash when providing an empty markup tag

Fixed: Addon handling – Server startup got stuck during download with specifically corrupted local addon

 

Known Issues

Game

  • The main base has a random number of supplies at the start of the map
  • Captured FIA bases lose build action on session save load
  • Supply amount on bases is 0 after loading session save
  • Some Capture & Hold scenarios are unplayable because of missing compositions
  • Getting into the Gunner position in BTR will result in the teleportation of the camera to a distant location and slowly falling character into the BTR
  • Players are unable to change stance after getting dragged from the vehicles when they are unconscious
  • Getting into an unconscious state while leaving the vehicle can lead to player desync
  • Players sometimes cannot join already existing groups on the server after they connect
  • Scope zoom changes character movement speed as well
  • Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller
  • Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
  • Some vehicles were not able to detect supply storage nearby for unloading action
  • Players are unable to trigger lights with a widget in the vehicle in the first-person
  • Load button in the Pause Menu does nothing
  • The base will sometimes show the supply count in a decimal number
  • Some items in the inventory can look blurry and with low poly texture
  • Combat Ops – Unable to adjust loadout in the Arsenal
  • UI in the vehicle or the turret can be hard to see
  • Building holograms completely blinds players when they are building structures with a shovel
  • AIs sitting next to some composition will sometimes ignore enemies
  • Weapon deployment makes the character spin if is used after getting out of the loiter animation;
  • FidelityFX Super Resolution reset after changing the Quality preset
  • Invisible supplies have active collisions with players and vehicles
  • Some players are unable to get out of the compartment of Ural-4320
  • Moving items in the inventory while using Arsenal will consume these items
  • Players with a controller cannot access the Debriefing screen
  • Players can see blue ball particles when they destroy a vehicle with supplies

 

Game Master

  • Players getting killed by GM are punished for suicide
  • Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
    • Workaround: Delete entities in smaller batches
  • Players leaving GM on a populated server have a higher chance of being kicked from the server

 


Warnings

  • Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
    • Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.
  • Modded retextured uniforms fall back to their default color when an armored vest is equipped
If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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