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Modern Warfare 3 Allegedly Developed in Just 16 Months Despite Challenges

Activision Blizzard’s latest “Call of Duty” series, Modern Warfare 3, faced a notably hurried production. Unlike the typical three-year development cycle for Call of Duty games, this installment was wrapped up in just 16 months. This quick turnaround has been linked to the mixed reviews received upon its release.

Modern Warfare 3 was initially conceptualized as an expansion to the preceding Modern Warfare 2, set in Mexico. However, Activision executives pivoted, transforming the project into a full-fledged sequel with a global scope. This significant shift in the game’s direction and the resulting accelerated production schedule led to stress and dissatisfaction among the development team at Sledgehammer Games.

While an Activision spokesperson claimed that Modern Warfare 3 was always intended as a premium game, many developers reported being under the impression that it started as an expansion. The abrupt change in the game’s scope made some staff, who had to work extra hours, including nights and weekends, feel betrayed, especially following similar experiences with the previous game, Call of Duty: Vanguard​​.

The expedited development cycle for Modern Warfare 3, codenamed Jupiter, resulted in the shortest development period for a new Call of Duty game in years. The team initially envisioned a more modest, Mexico-set spinoff, but the project’s evolution into a direct sequel to Modern Warfare 2 demanded a more extensive and complex narrative, incorporating missions around the globe and featuring the villain Vladimir Makarov.

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Amie Gammons

A huge fan of puzzlers. Would love to experience the world and takedown on every single and upcoming game title. In the free time love to sing, follow recent game rumors and try to decrypt them in the best possible way.

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