Video Game Updates & Patch Notes

The Finals Open Beta Patch 0.4.0 Notes for November 1

The Finals update for the ongoing open beta, tagged as version 0.4.0, was rolled out by Embark on November 1 across all platforms. First up, it’s not just a regular patch. Anti-cheat systems have been improved to make the game more fair. The company has made its detection systems even more accurate, adding another layer of security by expanding its blocklist of third-party systems.

Skipping ahead to some of the quirkier updates, we’ve got a series of changes to in-game elements like Goo and Glitch Trap. Remember how Goo sometimes behaved weirdly? That’s fixed now. It will also self-destruct after a while, which sounds like it will make gameplay much smoother. Additionally, the ammo for Glitch Trap has increased from 1 to 2.

Closing in on the finish line of updates, the UI has also received some attention. For example, you won’t find a ‘Leave Party’ button if you’re not in a party anymore. Several bugs have been fixed in the UI, too, especially those relating to the display of VRs and the party system. The full patch notes can be found below.

The Finals Open Beta Patch 0.4.0 for November 1

Fixes and Updates

Anti-Cheat

  • Overall improvements to our anti-cheat systems
  • Lowered detection thresholds in our internal systems to strengthen the identification of unfair play
  • Added additional blocklist of third-party systems

Contracts

  • Removed contracts related to the Bank It mode that weren’t correctly awarded

Crashes

  • Fixed a crash that sometimes occurred when reporting a player
  • Fixed a crash caused by having players on the blocked player list

Deployable Shield

  • Fixed broken collision on Deployable Shields that could cause the game to run slower.

Glitch Trap

  • Increased ammo amount from 1 to 2

Goo

  • Fixed a bug where Goo sometimes got welded to fractured structures
  • Added timed destruction events to Goo, for better overall behavior
  • Fixed an issue where Deployable Barricades attached to Goo caused catastrophic explosions

Matchmaking

  • Fixed an issue where backfilling wouldn’t work if a player disconnected during matchmaking

UI

  • Fixed a bug where an incorrect or missing number of VRs could be shown on the end-of-match review screen
  • Fixed a bug where party members and the party leader would see different matchmaking messages
  • Removed ‘Leave Party’ button for players not in a party
  • Fixed contestant icons on PlayStation 5 that were difficult to see
  • Fixed an issue where server performance indicators would incorrectly show in the HUD
  • Fixed an issue that caused players to accidentally open the radial wheel on controllers
  • Updated Team Colors to be on by default. Players can revert to using red vs blue team ID via the settings menus if they wish
  • Fixed an issue where already equipped store items appeared as not being equipped
  • Fixed player names so they appear consistently in the menus on all platforms
  • Fixed an issue where the Add Friend button was disabled when Crossplay was disabled
  • Various small fixes to the party and social screens
  • Made total VRs more visible in more places
  • Fixed an issue where multiple input actions could be wrongly bound to the same key on PC
  • Fixed an issue where the recent players’ social screen would not always be populated

VoIP

  • Various small fixes for issues that occurred when switching between party and team channels

VRs

  • Fixed an issue where players who backfilled might not receive VRs for the match
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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