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Immortals of Aveum Gets New AMD FSR 3 Features on PC, PS5, and Xbox Series X/S in Latest Update

Ascendant Studios has released a new update on its magical first-person shooter, packed with some killer new features, as it should’ve been in the first place when the game was released. This update should improve your game performance and other bits and pieces.

This update, 1.0.6, is now live on PlayStation 5, Xbox Series X|S, and PC. It should be considered if you’re interested in smoother framerates, better image quality, and overall improved game performance. FSR 3 uses next-level super-resolution temporal upscaling tech and advanced frame generation to improve the game’s look and performance.

The PC version gets an even better version of FSR 3, which means even more visual quality and performance boosts. PCs and consoles now support Variable Refresh Rate (VRR) monitors and TVs.

Furthermore, HDR (high dynamic range) is now available on PC, despite being already on consoles from the last update (patch Remember that HDR is set to ‘off’ by default, so turn it on in the Graphics menu. Without further ado, you can find the complete patch notes below:

Immortals of Aveum Patch notes

Key Updates

  • Immortals of Aveum is now running AMD FidelityFX™ Super Resolution 3 (FSR 3) on PlayStation 5 and Xbox Series X|S, and PC!
  • FSR 3 uses a combination of super resolution temporal upscaling technology and advanced frame generation to deliver smoother framerates, better image quality, and improved game performance.
  • On PC, AMD FSR 3 has been updated to a newer, better version which further improves visual quality and performance of its temporal upscaling.
  • On console and PC, the FSR 3 update also extends support for Variable Refresh Rate (VRR) monitors and TVs, which can improve frame pacing to help reduce judder or screen tears
  • HDR (high dynamic range) support is now available on PC to enhance players’ gaming experience with more detailed and realistic visuals. HDR arrived on consoles in the previous game update, patch
  • HDR is set to ‘off’ by default and can be adjusted in the Graphics menu.
  • Known Issue: After the user sets HDR to ‘on’, closing and relaunching the game causes HDR Mode to turn ‘off’ while the toggle button continues to display ‘on’. We’re working to release a hot fix for this as quickly as possible.
  • Temporary Workaround: When relaunching the game, toggle HDR to ‘off’ > save settings > toggle HDR to ‘on’ > save settings

PC Updates

  • Fixed an audio bug when switching language settings in game. The game will now apply the correct audio voice over for the selected language.
  • Updated to NVIDIA DLSS 3.7 and NVIDIA Streamline 2.4, which can help further improve image quality and game performance for PCs utilizing the latest NVIDIA RTX GPUs.
  • Fixed a rare issue with NVIDIA cards that could cause the game to crash when using Alt+Tab.

Misc. Changes & Minor Fixes

  • Addressed minor bugs and progression blockers
  • Addressed instances of occasional crashes
  • Minor addition of localized text
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Amie Gammons

A huge fan of puzzlers. Would love to experience the world and takedown on every single and upcoming game title. In the free time love to sing, follow recent game rumors and try to decrypt them in the best possible way.

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