Video Game Updates & Patch Notes

Mordhau May 13 Patch revamps Demon Horde mode and more

Mordhau has received a new update on may 13, which revamps the Demon Horde mode, but also introduce a couple of improvements. The game has been receiving quite the positive feedback after this update, which means the developer has done something good.

The main update of the Demon Horde mode is that players no longer face performance issues in later stages, with additional fixes that have been implemented to address the health anomalies of map bosses. For the full list of patch notes, please check below:

Mordhau May 13 Patch Notes

Demon Horde
  • Improved Demon Horde performance at later stages
  • Fixed map bosses sometimes spawning with less health
  • Fixed objective catapult taking damage from weapons
  • Fixed lighting disparity in local Demon Horde match
  • Castello – Fixed final-objective cannon sometimes being inoperable
  • Mountain Peak – Fixed first boss lightning attack sound
  • Totenwald – Fixed invisible collision blocking path
  • Totenwald – Adjusted log health scaling rate
  • Totenwald – Increased boss health
  • Fixed Blessed Longsword misaligned particle effects
  • Fixed Holy Grenade not having a cooldown
  • Blessed Eveningstar no longer stuns bosses
  • Blessed Crossbow no longer affects bosses
  • Blessed Executioner no longer affects vehicles
  • Added Explosive keg to Horde and Demon Horde buying menu
  • Disabled knockback blessing effect on Rake if player is falling
  • Totenwald – Fixed the mercenary select being blacked out
  • Totenwald – Fixed various spots where player could get stuck
  • Totenwald – Fixed spots where player experienced a whiteout effect
  • Mountain Peak – Fixed invisible collisions blocking players
  • Mountain Peak – Fixed bot navigation mesh issues
  • Removed reload turn-caps for Chickenator
  • Fixed Warrior and Huntsman gloves not following face selection
  • Horde/ Demon Horde Ultimate icon no longer visible when spectating other players
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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