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Palworld v0.2.4.0 Update is now Live on Steam, Coming to Xbox soon

Pocketpair has released a new update for Palworld, version v0.2.4.0, which is now live on Steam. Xbox players will have to wait a bit longer, but don’t worry, your update is just around the corner and will be released as soon as it is ready. This patch brings huge balance adjustments, UI tweaks, and bug fixes so you can keep up with the smooth gameplay.

In this update, the developer has decided to increase the HP for all Alpha Pals, including the elusive Lucky Pals, by a factor of 1.2. This change will make these larger-than-life creatures more rewarding when encountered. Additionally, there’s will be a slight chance that breeding eggs will produce an Alpha Pal.

As for the enemy bosses, they are also being changed, as they will have a damage reduction rate reduced by 18%. When combined with the HP boost, it’s quite the change. Pals that are dropped on death can be picked up by anyone for 24 hours after they are dropped. Their persistence is no longer than 48 hours, which time limit serves to prevent server clutter.

Without further ado, you can find the complete patch notes below:

Palworld v0.2.4.0 Update Patch Notes

Steam and Xbox Updates

  • Steam update v0.2.4.0
  • Xbox update v0.2.4.0

Steam version v0.2.4.0 has been released. (Xbox version v0.2.4.0 will be released as soon as it is ready)

Balance Adjustment

  • Increased the HP of all Alpha Pals (larger than normal Pals), including Lucky Pals, by 1.2
  • Breeding eggs now have a slight chance to produce an Alpha Pal
  • Reduced the damage reduction rate of enemy bosses by 18%. (The HP adjustment above has been adjusted so that battles don’t become too difficult.)
  • Items and Pals dropped on death can now be picked up by anyone 24 hours after they are dropped
  • Items and Pals dropped on death will now disappear 48 hours after they are dropped

UI

  • Fixed a bug that notified all players on the server when someone finished or failed a raid

Bug Fixes

  • Fixed a bug that caused synchronization issues when gates were opened
  • Many other minor bug fixes

What do you think about these changes? Please let us know in the comments below!

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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