Video Game Updates & Patch Notes

The second Fallout 4 next-gen update is now available, notes and more

Bethesda has released a new update for Fallout 4, known as the next-generation update #2. The update improves the graphics and performance and allows players on next-gen PCs to enjoy the game without any issues.

This update has arrived on multiple platforms, such as Xbox One, Xbox Series X/S, PlayStation 5, PlayStation 4 and PC. Given the fact that it brings flexibility in the graphics settings, players are happy to hear about it, which now allows them to toggle between visual quality and performance.

The update also introduces adjustable frame rate targets, which allow players to choose between 30, 40, and 60FPS (default). Just a heads-up: choosing 40 fps requires a 120hz. This update also addresses plenty of bugs and stability issues. More about it can be found below:

Fallout Next Gen Update #2 Notes

Update Versions

  • Xbox Series S|X:1.10.765
  • PlayStation 5: 1.10.985
  • PC, PlayStation 4, and Xbox One: 1.10.984

Patch Highlights

Xbox Series S|X and PlayStation 5 Display Settings

Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.

Frame Rate Target

Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.

Visual and Performance Prioritization

You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.

Please note both modes can only be changed from the main menu.

Bug Fixes

  • General stability improvements
  • Fixed visual issue with certain image spaces
  • Auto HDR is re-enabled (Xbox Series S|X)
  • Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
  • Fixed issue with character name field when in widescreen mode. (PC)
  • Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
  • Fixed an issue with material swaps
  • Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
  • Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
  • Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
  • Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)

Creations Fixes

  • Fixed missing art issue with certain Creations
If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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