Arhaekon is now available on Steam Early Access

The indie game studio Predict Edumedia has released Arhaekon, into Steam Early Access. If you’re into tactical turn-based roguelike dungeon-crawlers set in a grim, dark fantasy world, then you’d better sit down because this one’s got your name written all over it.

Arhaekon is the kind of game that takes inspiration from Warhammer 40k, Path of Exile, Darkest Dungeon, and Disciples 2. Picture this: you’re binding warriors, battling through corruption, scavenging treasures, and trying to piece together a world that’s pretty much on life support.

Arhaekon features 14 distinct regions with its own theme and enemies, 12 unique unit types for strategic combat, and a corruption system. It’s like walking a tightrope with weights on your ankles, you gotta be on your toes, and if that wasn’t enough, you’ve got complex unit and resource management to deal with, so talk about a test of skill.

What’s remarkable is the game’s procedural music, a currency system that keeps you on your toes, crafting, camp management, and punishing decision-making that could make or break your expedition. They’re also throwing in community-driven development, so your feedback matters.


  • Dark fantasy;
  • Roguelike elements including procedural dungeons & loot, units perma-death and more;
  • 14 regions with themed dungeons and enemies;
  • Battle-centered turn-based tactical combat gameplay;
  • 12 units of 4 classes with unique and highly synergic abilities, experience and tier progression;
  • Corruption System – your units’ health is not your only concern. They will slowly tune in towards the enemies’ song!
  • Unit & party management – decisively restore your units’ resolve by committing them to the Purgatory and mend their broken bodies by assigning them the Medical Ward – if it isn’t already full;
  • Equipment in the form of augments – a punishing system designed to render hoarding useless;
  • Loot – randomly generated augments, crafting recipes, pages of lore, or ritual rites of six different rarities;
  • Currency system with three types of favors from gods to bless your journey, refugees and materials to revitalize the continent, and, of course, ether – your very own fuel;
  • Camp management – Upgrade and manage your ragged refugee camp & patch-up your facilities;
  • Crafting system – The knowledge of upgrading the level of equipment or essences or obtaining new ones was lost, but the compendium of shaping is still at your disposal;
  • Game progress management – access the atlas through the atlas portal. Non-linear progression ensures each region unlocks up to three others;
  • Punishing decision-making: from layers of management to layers of combat mechanics, all your choices matter and there’s no going back;
  • Collectible lore with a twist – you don’t care about the lore? Fine, just enjoy the experience & other bonuses from collecting it.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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