Video Game Updates & Patch Notes

Rainbow Six Siege Y9S2 Patch Notes

Rainbow Six Siege received a new update today, introducing plenty of changes and improvements. This update was supposed to also improve the rappelling but the developers have removed it due to a last minute bug. The patch also introduces a plethora of fixes to gameplay issues and more.

For the full patch notes, you can check below:

Y9S2 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 3.45 GB
  • Steam: 2.8 GB
  • Xbox One: 3.19 GB
  • Xbox Series X: 3.56 GB
  • PlayStation 4: 3.64 GB
  • PlayStation 5: 3.29 GB

PLAYER COMFORT

Due to a last minute bug, the following feature was pushed back to a further season.

RAPPEL IMPROVEMENTS

  • Rappel is now instant and can be entered from further away when holding the rappel input and sprinting towards a rappel point.

BUG FIXES

GAMEPLAY

FIXED – Players are able to eliminate more targets than the Target Drill objective states during Map Training.

FIXED – Enemies aren’t pinged when they are scanned by Observation Tool during an AI Bot match.

FIXED – Tutorial’s flow can’t be completed as the dummy can’t be scanned on the “Maintain ‘scan button’ to scan an enemy” objective during the Attack tutorial.

FIXED – Tutorial’s flow can’t be completed as the “Find all opponents by scanning them” can’t complete the objective during the Defense tutorial.

FIXED – Talon-8 Clear Shield remains in her hand if it is destroyed when picked up.

FIXED – Points aren’t lost if Operators destroy their own devices.

FIXED – Barriers aren’t destroyed if walls are reinforced with Azami’s Kiba Barrier.

FIXED – AI Bots get stuck in basement of the memorial room on the Clubhouse map in Versus AI mode.

FIXED – Operator UI is improperly displayed when a scan is used before the preparation phase timer ends.

FIXED – AI bots that are downed move faster than normal in Versus AI mode.

FIXED – Operators don’t receive electrical damage when downed if they leave and re-enter the electrified area.

FIXED – Shield damage animation is missing from Suppressive Fire effect.

FIXED – Players can’t complete Basics Tutorial if they restart in the middle of training.

LEVEL DESIGN

FIXED – Players are able to hide a drone in the ceiling vent located in Red Stairs 2F on the Kanal map.

FIXED – Players can get stuck between two wood stacks located at EXT Garage on the Kanal map.

FIXED – Players can clip through an archway located at EXT Crash Scene on the Border map.

FIXED – Players can get stuck between the door and the fence located at EXT Warehouse on the Clubhouse map.

FIXED – Unfair lines of sight are present through the gaps in the tractor cabin located at 1F Garage of the stadium map.

FIXED – Window reflection isn’t accurate on exterior windows of the Tower map.

FIXED – Destructible walls don’t break as intended when destroyed with explosives on the Chalet map.

FIXED – Players have an unintended line of site for spawn eliminations in B Garage on the Consulate map.

FIXED – Operators levitate when laying prone on top of a sofa in 1F Sunrise bar on the Stadium map.

FIXED – Players have an unintended line of sight to EXT Parking on the Consulate map by running out from B Yellow Stairs to EXT Courtyard.

FIXED – Echo’s Yokai Drone can see through textures on the ceiling on 2F Party Room on the Outback map.

FIXED – Echo’s Yokai drone can get stuck behind a washing machine in B Laundry Storage on the Oregon map.

FIXED – Sens’ R.O.U. Projector System gets stuck underneath some barricades instead of rolling through them in multiple locations on multiple maps.

FIXED – Throwable and sticky devices have no collision with a Christmas tree stand in 1F VIP Room on the Kafe Dostoyevsky map.

FIXED – Players are able to navigate onto vending machines located at 2F Break Room of the Border map.

FIXED – Players are able to navigate onto the vending machines located at 1F Tellers on the Border map.

FIXED – Smoke’s Remote Gas Grenade can’t be retrieved if thrown between a wall and weapon case in 1F Armory on the Lair map.

FIXED – Maestro’s Evil Eye can be placed in an unintended spot in 2F Office on the Chalet map.

FIXED – Defenders can get an unfair advantage on top of a forklift located in B Barrels on the Lair map.

FIXED – Players get stuck between a fence and crated in Damage Lane on the Shooting Range map.

FIXED – Players can reach an advantageous line of sight in 2F Meeting Room on the Consulate map.

FIXED – Players are able to vault onto a chandelier in 2F Mezzanine on the Outback map.

FIXED – Various collision, asset, and texture issues on maps.

OPERATORS

FIXED – Players can get stuck in 1st person point of view after detonating Flores’ RCE-RATERO Charge.

FIXED – Brava’s Kludge Drone can hack more devices than intended if players cancel the hack while holding down the shoot button on controller.

FIXED – Grim’s Kawan Hive can affect Vigil permanently if Vigil’s ERC-7 is used while leaving and entering the area of effect multiple times.

FIXED – Ram isn’t displayed in the Operator Selection phase if the player does not own the operator.

FIXED – Tubarao’s headgear and uniform thumbnail is displayed instead of Deimos.

FIXED – Tubarao’s default headgear uniform appearance is displayed as Deimos.

FIXED – Osa’s Talon-8 Clear Shield doesn’t protect from flash effects.

FIXED – Deimos’ hands are misaligned with the .44 Vendetta when switching weapons while sprinting.

FIXED – Ying’s Candela shows a throw trajectory previsualization when deploying the device onto a surface.

FIXED – Deployable devices can be deployed on Alibi’s Prisma Holograms.

FIXED – Amaru’s Garra Hook can be used on the roof of EXT Range Terrance on the Lair map.

FIXED – Fenrir’s F-NATT Dread Mine doesn’t react properly if hacked by Brava’s Drone while active.

FIXED – Demios’ DeathMARK charge is not refunded if Opponents are in a state that deactivates the DeathMARK at the end of the countdown.

FIXED – Fenrir’s F-NATT Dread Mine gives back more tickets than what is used if players overlap mines and quickly switch to a deactivated mine while activating another.

USER EXPERIENCE

FIXED – Wrong stats for shield during pick phase.

FIXED – Missing shield stats when hovering over ready button while playing as a shield Operator.

FIXED – 6 bullets are listed for all destruction types in the advances weapon stats screen.

FIXED – Aiming down sight time isn’t reduced with the Iron Sight.

FIXED – The weapon stats are compared to themselves when players select Ready in prep phase. Incorrect weapon stats comparisons are displayed when players select ready in the preparation phase.

FIXED – When a player-operator Observation Tool is destroyed while someone in support mode is watching, the static VFX persist across all Observation Tools for the support-mode player.

FIXED – Extra UI element is present at the top left of the screen while selecting an Operator during the Planning Phase.

FIXED – The scrollbar does not appear in the Locker after reaching 4th rows of items.

FIXED – Animation issue when exiting rappel while carrying the hostage.

FIXED – Missing image for Versus AI Update notification.

FIXED – AI Bot animations break if Bots quickly change direction or leave a position on the Nighthaven Labs map.

FIXED – Operator animations break when players move too close to certain objects on the Herford Base map during Snipers game mode.

FIXED – Operator animations break when players take the stairs in EXT East Spawn on the Stadium map.

FIXED – Missing Advanced weapon stats on GONNE-6.

FIXED – Aiming Down Sight Time and Reload Speed comparison colors are switched up when comparing weapons.

FIXED – The horizontal gauges for Damage, Fire rate, Magazine and Max capacity used for easier comparison between weapons are only either empty or full, with no values shown in between.

FIXED – The text “time needed to aim” and “6 bullets needed” in shooting record is blurry.

FIXED – Crash to desktop when selecting “Options” for certain returning players.

FIXED – The Return Home button from the Tutorial Rewards modal has no functionality.

FIXED – If the resolution is set to higher than the monitor’s native resolution, the Monitor and Resolution tabs will lose functionality.

FIXED – Various UI issues.

FIXED – Various Match Replay issues.

FIXED – Various spectator mode issues.

FIXED – Various localization issues.

AUDIO

FIXED – Mono audio output doesn’t combine the audio into a single stream.

FIXED – Mozzie’s Pest Launcher hack SFX plays twice after the player loses control of the drone.

FIXED – Missing audio when players drop down a hatch while prone.

FIXED – Missing SFX for Solis’ SPEC-IO Electro-Sensor if player is eliminated when activated.

FIXED – Missing SFX for Nitro Cell when thrown onto indestructible surfaces between walls.

FIXED – Various audio issues.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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