Video Game Updates & Patch Notes

The Finals Update 2.10.4 Brings Bug Fixes and Improvements

Finals Update 2.10.4 just got released, and it brings new and crucial bug fixes that address some pretty annoying issues from the last update.

One of the most frustrating bugs was the aim to assist in tracking enemies through walls and other objects. Yeah, you heard that right. Imagine trying to play a competitive shooter and dealing with aim assist that can see through walls. Thankfully, the devs fixed that, so there is no more magical wall-tracking. They also reverted the change, which removed directional weapon binding for controllers. This is a big win if you’re like me and you love your controller.

As for the UI fixes, enemy health bars sticking around on your screen longer than your last hot streak? Not anymore. They were also visible through walls and terrain, which was just a mess. Plus, there was this weird issue where you couldn’t track your contracts in the rookie, challenger, pro, and master circuits. What was also mentioned is that those of you who got that incorrect message about account restrictions has been cleared up too.

Furthermore, this exploit was where animation canceling let you fire certain weapons, like the FAMAS, Throwing Knives, and R93, at fast rates. Honestly, it was like turning your weapon into a machine gun. That’s been patched, so the game’s balance should feel a lot more stable now. You can find the full list of patch notes below:

The Finals Hotfix 2.10.4


  • Fixed Aim Assist to prevent tracking enemy contestants through objects such as walls, terrain, etc.
  • Reverted a change that removed directional weapon binding for controller


  • Fixed Enemy Healthbars persisting on screen longer than intended, as well as being visible through walls/terrain
  • Fixed an issue where players could not track contracts in rookie/challenger/pro/master circuits
  • Fixed the incorrect message displayed when an account is restricted from playing


Fixed exploit where animation canceling allowed certain weapons, such as FAMAS, Throwing Knives, R93, to be fired at a much higher rate than intended.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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