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4A Games adapts Raytracing, Latest video showcases Raytracing vs Rasterization in Metro Exodus

After 4A Games have announced that they will use the Raytracing technology in Metro Exodus, a new video has been published concerning the comparison between real-time Raytracing and Rasterization in Metro Exodus. You can judge by yourself that the realistic Ambient Occlusion the Raytracing Technology seems much more genuine than the Screen Space itself.

PCGamesHardware has published Raytracing vs Rasterization video:

However, it’s quite notable that is far from perfect, and when they swap to the full-screen Raytracing example the FPS drops are still there. However, the RTX is architected to support raytracing and is vital for the gaming industry to invest and make it useful very soon.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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