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Dota 2 Patch 7.19 Brings Numerous Hero Ability Tweaks for Enhanced Balance

Valve and Dota 2 are heading closer to The International 2018. Thus, as we’re coming closer to its begin date, Valve has released a new Dota 2 patch 7.19. Some changes are most likely to cause fairer gameplay and a larger pick pool, which is also going to contribute to a better watching experience.

Patch 7.19 brings numerous changes to serve for more robust gameplay and better hero Balance. Allegedly, Pudge will no longer be a vital Hero because of the Meat Hook cooldown nerf, which puts Pudge in a lousy spot in early game situations.

Lots of other Heroes have also received numerous changes, which in the end finds a middle point between high and low, which further purpose is to create a stronger and better gameplay experience. Professionals are about to create a new meta, as its existence in every Dota 2 competitive event so far.

Dota 2 7.19 Patch Notes

  • The patch landed before a couple of hours, and all of the patch notes can be found below:
  • Daily Bonus Hero changed from 2 Mangoes to 1
  • Added 2 trees near the cliff area below the Dire primary jungle shrine
  • Abaddon: Mist Coil manacost reduced from 50/60/70/80 to 50
  • Ancient Apparition: Ice Vortex manacost reduced from 80/90/100/110 to 65/80/95/110
  • Bloodseeker: Level 25 Talent reduced from +20% Max Thirst and Damage to +18%
  • Bloodseeker: Thirst bonus rescaled from 16/24/32/40 to 7/18/29/40
  • Broodmother: Spin Web movement speed reduced from 40/50/60/70% to 25/40/55/70%
  • Broodmother: Spin Web charge replenish rate increased from 40 to 45 seconds
  • Centaur: Base strength increased by 2
  • Crystal Maiden: Crystal Nova manacost increased from 100/120/140/160 to 130/140/150/160
  • Drow Ranger: Base strength reduced by 1
  • Enchantress: Nature’s Attendants manacost increased from 110/120/140/150 to 170/160/150/140
  • Juggernaut: Blade Fury damage increased from 80/105/130/150 to 90/115/140/160
  • Necrophos: Reaper’s Scythe Scepter cooldown increased from 55/40/25 to 60/50/40
  • Necrophos: Ghost Shroud self magic resistance reduction increased from 30% to 40%
  • Necrophos: Reaper’s Scythe cast point increased from 0.5 to 0.55
  • Ogre Magi: Fireblast damage increased from 55/110/165/220 to 60/120/180/240
  • Outworld Devourer: Sanity’s Eclipse damage multiplier increased from 8/9/10 to 9/10/11
  • Outworld Devourer: Essence Aura mana bonus increased from 125/200/275/350 to 150/250/350/450
  • Phantom Lancer: Juxtapose Illusion incoming damage increased from 500% to 600%
  • Phantom Lancer: Base intelligence reduced by 2
  • Phoenix: Level 15 Talent reduced from +60 Fire Spirits DPS to +50
  • Puck: Waning Rift silence duration increased from 1.5/2/2.5/3 to 2/2.5/3/3.5
  • Pudge: Meat Hook cooldown increased from 17/15/13/11 to 27/22/17/12
  • Pugna: Base damage reduced by 2
  • Riki: Smoke Screen cast point improved from 0.4 to 0.2
  • Shadow Shaman: Base armor increased by 1
  • Sniper: Level 15 Talent increased from +25 Shrapnel DPS to +35
  • Sven: Base damage increased by 2
  • Templar Assassin: Psionic Traps damage reduced from 250/350/450 to 250/300/350
  • Timbersaw: Reactive Armor armor per stack increased from 1/1.2/1.4/1.6 to 1.3/1.4/1.5/1.6
  • Treant Protector: Leech Seed manacost increased from 80/95/110/125 to 100/110/120/130
  • Visage: Gravekeeper’s Cloak minimum damage reduced from 50 to 40
  • Weaver: Base movement speed reduced from 280 to 275
  • Windranger: Windrun cooldown increased from 12 to 15/14/13/12
  • Winter Wyvern: Splinter Blast manacost increased from 90/110/130/150 to 105/120/135/150
  • Zeus: Nimbus radius reduced from 500 to 450

 

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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