NewsPC

Dota 2’s update 7.22e brings lots of hero changes

The MOBA phenomenon never develops, but it always varies

Good luck on balancing a MOBA video game of this caliber. Not only that it is hardest, but there will always be something that sticks out and feels inappropriate. With that being said, there will always be a new meta. Thanks to the new 7.22e update, there will be new heroes coming to the meta, as it will be by far more interesting to witness shuffled picks at this year’s International.

Now that the TI 9 qualifiers are done, players can settle on a new path and discover what changes are the most beneficial for the players. Thus, in other words, discover a new meta that will continue developing throughout the coming period.

Without further ado, below you can find all the hero changes for patch 7.22e:

GENERAL

  • Low ground miss and miss debuff chance is now Pseudo-Random

ITEMS

MAELSTROM
  • Chain Lightning damage reduced from 160 to 150
STOUT SHIELD
  • No longer stacks (only one chance attempt)

HEROES

ABADDON
CURSE OF AVERNUS
  • Curse of Avernus initial debuff increased from 4 to 5 seconds
ANCIENT APPARITION
  • Movement Speed reduced from 290 to 285
TALENTS
  • Level 25 Talent reduced from 700 AoE Cold Feet to 625
BEASTMASTER
TALENTS
  • Level 15 Talent reduced from +40 Boar Damage to +35
BLOODSEEKER
BLOOD RITE
  • Blood Rite cooldown reduced from 18/16/14/12 to 12
BOUNTY HUNTER
  • Base damage increased by 3
CENTAUR WARRUNNER
HOOF STOMP
  • Hoof Stomp cooldown increased from 13 to 22/19/16/13
CHEN
  • Base damage reduced by 4
DARK SEER
ION SHELL
  • Ion Shell damage reduced from 30/50/70/90 to 24/46/68/90
DEATH PROPHET
EXORCISM
  • Exorcism scepter damage from 2x to 1.75x
DROW RANGER
TALENTS
  • Level 15 Talent changed from +550 Gust Distance/Knockback to +30% Gust Miss Chance
  • Level 15 Talent changed from +10 Agility to +14
EMBER SPIRIT
SLEIGHT OF FIST
  • Sleight of Fist can no longer be used while rooted
ENIGMA
MIDNIGHT PULSE
  • Midnight Pulse damage reduced from 3.75/4.25/4.75/5.25% to 3.5/4/4.5/5%
GRIMSTROKE
  • Base damage reduced by 2
SOULBIND
  • Soulbind no longer reduces movement speed by 10%
IO
TETHER
  • Tether heal/restore transfer reduced from 90/110/130/150% to 60/90/120/150%
JUGGERNAUT
  • Bladefury damage reduced from 90/115/140/160 to 85/110/135/160
LICH
  • Base intelligence increased by 2
SINISTER GAZE
  • Sinister Gaze cooldown reduced from 30/27/24/21 to 24/22/20/18
LUNA
TALENTS
  • Level 20 Talent increased from +8 All Stats to +10
  • Level 20 Talent increased from +100 Lucent Beam Damage to +125
  • Level 25 Talent increased from +30% Lifesteal to +35%
LYCAN
  • Base intelligence increased by 2
  • Base strength increased by 1
SHAPESHIFT
  • Shapeshift critical strike chance is now Pseudo Random
TALENTS
  • Level 15 Talent increased from +10 Feral HP Regen to +13
  • Level 20 Talent increased from +16% Feral Impulse Damage to +18%
MIRANA
  • Base intelligence increased by 3
SACRED ARROW
  • Sacred Arrow cooldown from 17 to 18/17/16/15
  • Sacred Arrow base damage increased from 50/140/230/320 to 80/160/240/320
MORPHLING
  • Base armor reduced by 1
MORPH
  • Morph scepter no longer reduces cooldowns by 35%
  • Morph scepter now allows ally targeting
TALENTS
  • Level 20 Talent changed from Morph Targets Allies to +15% Cooldown Reduction
NECROPHOS
HEARTSTOPPER AURA
  • Heartstopper Aura max health lost per second increased from 0.5/1.1/1.7/2.3% to 0.6/1.2/1.8/2.4%
OGRE MAGI
  • Intelligence gain increased from 2.3 to 2.5
  • Agility gain increased from 1.6 to 1.9
TALENTS
  • Level 20 Talent increased from +40 Bloodlust Attack Speed to +60
OMNIKNIGHT
GUARDIAN ANGEL
  • Guardian Angel duration reduced from 6/7/8 to 5/6.5/8
HEAVENLY GRACE
  • Heavenly Grace cooldown increased from 17/16/15/14 to 26/22/18/14
ORACLE
  • Movement Speed reduced from 300 to 295
OUTWORLD DEVOURER
SANITY’S ECLIPSE
  • Sanity’s Eclipse mana drain reduced from 40% to 30%
TALENTS
  • Level 15 Talent changed from +25 Movement Speed to +350 Mana
PHANTOM ASSASSIN
  • Fixed Stifling Dagger slow lasting for 1/2/3/4 seconds instead of 1.75/2.5/3.25/4 seconds
PHANTOM LANCER
SPIRIT LANCE
  • Spirit Lance manacost reduced from 125/130/135/140 to 110/120/130/140
TALENTS
  • Level 15 Talent increased from +250 Health to +275
SHADOW DEMON
SOUL CATCHER
  • Soul Catcher manacost increased from 50/70/90/110 to 80/100/120/140
SKYWRATH MAGE
  • Attack range increased from 600 to 625
SLARDAR
CORROSIVE HAZE
  • Corrosive Haze cast point reduced from 0.35 to 0.3
  • Corrosive Haze cast range increased from 700 to 700/800/900
SPIRIT BREAKER
CHARGE OF DARKNESS
  • Charge of Darkness cooldown increased from 11 to 17/15/13/11
SVEN
  • Base strength reduced by 1
GOD’S STRENGTH
  • God’s Strength cooldown increased from 100 to 110
UNDERLORD
PIT OF MALICE
  • Pit of Malice manacost reduced from 100/115/130/145 to 80/100/120/140
  • Pit of Malice cooldown reduced from 30/26/22/18 to 24/22/20/18
VENGEFUL SPIRIT
  • Base intelligence increased by 2
VIPER
  • Base damage increased by 2
TALENTS
  • Level 10 Talent increased from +20 Attack Speed to +25
  • Level 15 Talent increased from +100 Attack Range to +125
VISAGE
GRAVE CHILL
  • Grave Chill duration from 3/4/5/6 to 6
  • Grave Chill movement speed change from 32% to 17/23/29/35%
  • Grave Chill attack speed change from 64 to 34/46/58/70
WEAVER
  • Strength gain increased from 1.8 to 2.0
WRAITH KING
  • Skeleton health reduced from 250 to 175
TALENTS
  • Level 15 Talent reduced from +35 Skeletons Attack Damage to +30
ZEUS
THUNDERGOD’S WRATH
  • Thundergod’s Wrath damage increased from 225/325/425 to 250/350/450
  • Thundergod’s Wrath manacost increased from 225/325/450 to 250/350/450

After all, it feels like Morphling will no longer be that eligible and favorite pick among players, and Phantom Lancer together with Lich may be in the next TI 2019 meta.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button