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Dota Underlords new Mid-Week patch adds camera slider and improves AI behavior

Dota Underlords received yet another patch that fixes a lot of issues, but also adds game-beneficial mechanics. People will no longer feel imprisoned by the game as they will be able to set their camera distance and pitch thanks to the new options, but also be very grateful to the performance of their build thanks to the new AI behavior.

First of all, this patch enables the Tutorial mode to help newcomers understand the basic mechanics but also learn the benefits given by each class and race. This is a confirmation that Valve is listening to the community feedback and making changes based on it.

However, the most surprising change in this update is the AI behavior. Friendly units will now move appropriately towards the remaining units on the board that grant a particular buff. For example, if you have the global Troll BUFF and you have a unit standing one field away from it, it will reposition himself next to the Troll, so he could be more effective.

Warlocks will also have an impact since their allies on the board will try to stay close to them if a player has the Soul Sucking Syphon global buff.

The AI repositioning also concerns the Knights, which will try to stay in formation with other ally Knights on the Board. Arguably, this is one of the best enhancements in Dota Underlords given within a patch.

For more detailed overlook of the patch notes, take a look at the section below:

  • Enabled Tutorial.
  • More improvements to PC UI and styling.
  • Tweaked default camera positions and angles. Also added sliders to the Game Settings UI to tweak these two further.
  • Tweaked the time bodies stay on the board before sinking.
  • More work on DPS meter design.
  • Victorious units now celebrate for longer before returning to their starting positions.
  • More music has been added to the game.
  • Play at your own pace will pause the clock when selecting items after a Loot Round.
  • Fixed Font of Creation Eidolon’s doing damage to the player on a loss.
  • Unit AI now knows about formations: If other units provide benefits for standing in range, the AI will attempt to move to those cells and attack from there.
  • Knights will now try to stay in formation with other Knights.
  • Units will now try to stay in formation with Trolls if the player has Coordinated Assault.
  • Units will now try to stay in formation with Warlocks if the player has Soul Sucking Syphon.
  • Added a friend code system to the Friend panel.
  • Added colorblind mode for Healthbars.
  • Adjusted shop reroll mechanic to mitigate duplicates.
  • When finding an enemy, ranged units give higher priority to units closer to them.

By just having these new features in the game and the chance to adjust the camera at will makes the game a lot more beautiful. Now, having global buffs will truly matter as the AI behavior will have a massive impact on their proper usage. Now, it is time to hop in a game and observe all of the changes physically.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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