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GeForce Game Ready Driver 456.38 Available to Download, Brings Ray Tracing to Fortnite, Supports RTX 3080 and 3090 GPUs

Earlier today, Nvidia has announced the release of the new update to support the new Ampere GPUs. After the long wait, the new Ampere RTX 30 series are here to introduce more power, and this driver is relatively vital to all the owners of such GPUs.

As always, this driver update is available through the Geforce Experience app or can be downloaded through the official website.

Gaming Technology:

  • Includes support for GeForce RTX 3080 and 3090 GPUs
  • GeForce Experience Automatic Performance Tuning for GeForce RTX 30-series and RTX 20- series
  • GeForce Experience in-game performance monitoring for GeForce GTX 600 series and above
  • ShadowPlay gameplay recording now supports HDR on GTX 900-series and above (RTX 3090 can capture 8K 30fps HDR)
  • NVIDIA Broadcast app with AI-powered noise removal and virtual background
  • 5 New G-SYNC Compatible Monitors

New Features and Other Changes

  • Supports CUDA 11.1
  • SLI profiles – Added or updated the following SLI Profiles:
    • Baldur’s Gate 3
    • Comanche (NVIDIA Turing GPUs and later)
    • Crusader Kings III
    • Disintegration (NVIDIA Turing GPUs and later)
    • Population Zero
    • RIDE 4 (NVIDIA Turing GPUs and later)
    • Rocket Arena (NVIDIA Turing GPUs and later)
    • The Blackout Club (NVIDIA Turing GPUs and later)

G-Sync Compatible Display – Added the following G-Sync Compatible Display:

  • Acer XV253Q GW
  • Asus VG27AQ1A
  • LG 27GN800
  • LG 27GN600
  • Viewsonic XG270Q

Furthermore, Nvidia has announced that Implicit SLI is Disabled on NVIDIA Ampere GPUs due to some scaling issues.

Implicit SLI Disabled on NVIDIA Ampere GPUs – Implicit SLI, where the driver makes assumptions with application profiles to achieve GPU scaling, is disabled on NVIDIA Ampere GPUs. Explicit SLI is still supported, where the application knows the SLI state and uses extensions (such as DirectX 12 linked nodes, Vulkan device groups, or OpenGL multicast extensions) to issue commands to each device in the SLI group. See the NVIDIA Knowledge Base Article 5082 for more information.

There are multiple video games that are also getting a lot of performance changes, and you can find the changes below:

Game Ready Driver Fixes (For full list of fixes please check out release notes)

  • [Batman Arkham Knight]: Enabling Hardware-accelerated GPU Scheduling on PhysX games results in lower frame rate.[2988376]
  • [Call of Duty: Modern Warfare]: The game may intermittently see a drop in frame rate when ray tracing is enabled. [3050468]
  • [Detroit: Become Human]: The game may crash. [3037846]
  • [Forza Horizon 4]: Stuttering occurs in the game after racing a few laps. [3101001]
  • [Horizon Zero Dawn The Complete Edition]: Flickering and texture corruption occurs in game after setting Anisotropic Filtering to 16x from the NVIDIA Control Panel. [200638389]
  • [madVR][MPC-HC]: Various HDR issues occur when using the madVR renderer with MPC-HC. [3038381]
  • [Minecraft Java Edition;]: The game may crash when launched with XSplit Broadcaster running in the background. [3052464]
  • [World of Warcraft]: Objects randomly flicker. [3101638]
  • Video playback on the secondary display lags/freezes while playing a game on the primary display if Hardware-accelerated GPU Scheduling is enabled [200586262]
  • [Notebook]: Display is not detected when connected to Thunderbolt 3 port on HP Spectre x360 – 15t-df100 Notebook. [3087076]
  • [Notebook][NVIDIA Control Panel]: With Clone mode set, only the Developer pages are visible in the NVIDIA Control Panel after hot-plugging a DisplayPort/HDMI Freesync display. [200637570]
  • [Notebook]: When a game is played on the primary display and a YouTube video is played on the extended display, viudeo playback is sluggish and stutters. [200586262]
  • [Pascal GPU][Marvel’s Avengers]: The game may crash when switching windows [Alt+Tab] while the game is running. [3101682]
If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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