PC
Osiris: New Dawn Patch 1.122 Adds LOD Models & Avatar LOD System, Still No SLI Support
Bug Fixes
- The reverse audio issue on creatures.
- Thrown objects now spawn in the correct place and are thrown the correct direction.
- The collision on the bottom of the gav making it slide better.
- Hovercraft no longer spawns kinematic.
- Laboratory now spawns vehicles a few feet off the ground to avoid vehicles spawning inside the ground.
- Creature spawning at night.
- Bugs with craft highlighting.
- The issue with vehicles colliding with low orbit art.
- Fixed critter spawner layer.
- The dust particles (flashlight and head lights no longer affect the dust).
- Particle lighting (dust particles should now be darker in shadow).
- Removed collision from BuildIcons for FloodLight, StoneOven, and PrimitiveWorkBench.
- Multiplayer replication of highlighter and projector for BuildIcons.
- The invisible floor on aziel.
- Duplication bug when using TakeAll button in storage containers.
- Liquids not updating when drank inside of storage container.
- Cleaned up some formatting to help best fit text in menus.
- Crate xp type gained to be Industrial rather than Melee.
- Staircases in mines collision to block walking through it from underneath.
- MP saving issues.
- Spaceship hovering when exited.
- Description plates now display properly.
- Players no longer get stuck on vehicles.
- Materials in survival kit now have finite uses.
- Habitat clipping issues.
- Textures on the escape pod.
- Creature collision physics.
- Players dead body ragdoll.
- Player head animation.
- The issue with players unable to finish suit breach tutorial.
- The issue with a player being able to clip through the refinery.
- All issues regarding waterfall.
- Queen Cleos respawn time.
- Clipping issue with mine 1-A doorway.
- Â Lights turning off if the fabricator is jumped on.
- The issue with GAV getting stuck on structures.
- Vehicles no longer get struck in the air when exited/flipped.
- Volumetric clouds flickering.
- Refinery roof textures.
- Trees causing performance drops.
- The issue with player clipping through biodome.
- The issue with the player getting stuck to lab roof.
- The player can no longer duplicate items.
- The issue with player clipping through mine 1-A stairs.
- Enemies in egg room no longer get stuck to walls.
- Water no longer refills infinitely when drank out of external inventory.
- The issue with the player getting stuck on satellite stairs.
- Issue with player getting stuck on Xuthus refinery stairs.
- Spaceship no longer gets stuck to lab wall.
- Issue with rubber trees causing fps issues.
- Issue with players getting stuck under lab.
- Building crates now gives correct experience.
- Issue with airlock panels disappearing.
- Vehicle spawning issues.
- Random holes around map.
Add-ons:
- Hovercraft now has a much harder time scaling steep surfaces. Scales speed and hover height down based on the steepness of surface.
- The LOD models for the Alien Mushtree.
- Prefabs, models, and textures of the optimized Foliage used.
- More polish to Proteus 2 map.
- Resources in areas v0h1, v0h2, v0h3, v1h1, and v1h2 to match terrain adjustments made.
- Simple skin swap script.
- Avatar LOD system.
- Costs of panels and pieces to use ingots.
- The collision of doorways inside of Mine 1-A Disabled respawning for the queen Fixed Habitats stilts to have a collision.
- A collision inside the Biodome to prevent jumping out of the building from inside.
- Edge barrier adds to sand dunes ( On Proteus the sand dunes are no longer infinite there is now a wind barrier visuals still need to be added).
- The Crab Monster LODs.
- He LODs for Gnat, Snubs, Crab Queen, Skeliopod, and the Hybrid.
- Character cap of 18 for avatar names.
- Removed Azurnium from the Meteors and narrowed their range from 3000 meters to 1500.
- Azurnium to asteroids in low orbit.
- Collision to the stilts of the habitat Fixed both crates xp from melee to industial.
- Set up RegionObjects to take advantage of the new minigrid system in RegionManager for LOD improvements.
- World art and Terrain Changes, added rock formation prefabs.
- Hovercraft guns have been removed.
Updates:
- location of resources and amounts in certain areas.
- The plant prefabs to use optimized models.
- The Makeshift PatchTape and Bandage Prefabs.
- Player and monster sounds.
- Low orbit boundary which stops the spaceship from flying through the planet.
- Spaceship and gav collision.
- Crab sounds.
- Added cause of death and days survived UI to death screen.
- Included fail state for missions that must be completed when they’re first given (i.e. FindWreckageSupplies).
- Added Find Shelter Kit mission to separate finding the Inflatable Dome Kit from the other supplies and unlocking the Build Inflatable Dome mission separate from the other supplies.
- Sound load types. Hopefully fixed the reverse audio issues for the creatures.
- LODs for the crab monster to be the proper size.
- Ostrich (rig was adjusted to animate properly) and added the LODs files into its model folder.
- Rock materials – To bashing rock and build button.
- Notification when invited to colony/party to in a lude key name for character menu.
- Death screen now shows what the player was killed by. Update a copy of the death message is sent to other players who are in the same colony and party.