NewsVideo Game Updates & Patch Notes

Spellbreak Brings Back Duos With The Latest 2.2 Update

Spellbreak, the notorious spell-based battle royale video game, is reviving the exciting Duos game mode with the latest update 2.2. Being still in Closed Beta, Spellbreak is slowly moving towards a persistent and strong place by providing new patches that secure fluent game performance and exciting gameplay experience.

Furthermore, some items are being changed to reflect community inquiries. For example, it didn’t take too long for players to notice the slow movement speed despite having boots. Now, the difference between the movement speed with and without boots is more adjacent due to the “no boots” movement speed.

For a more detailed overview, please check out Spellbreak 2.2 patch notes below:

Game Modes
  • Duos is back and squads has been disabled for the time being.
Gameplay
Movement
  • Increased base movement speed by 1.
  • Decreased boot movement speeds by 1 across all rarities.
Armor
  • Belts now give 20/40/60/80/100 max armor changed from 40/60/80/90/100.
Scrolls
  • Scrolls now continue to drop even when a player’s Talents are maxed out.
  • Scroll drops no longer preferentially drop for empty slots.
  • Scrolls will drop 100% of the time from vaults.
Talents
  • Escapist now increases your movement speed by 3/4/5/7, up from 2/3/4/5.
  • Focused Mana now activates at 80% mana or higher instead of 100% mana.
  • Recovery’s duration has increased to 12/10/8/6 from 10/9/8/5.
  • Harmony cost increased from 2 to 3.
    • _Harmony is STRONG. But instead of lowering its power, we’re increasing its cost to make the tradeoff stricter and make for harder choices instead of beelining for the “2/2/2” build.
  • Runic Fluency cost reduced to 2 from 3.
  • All flames now apply Ignite to enemies for 3 seconds.
Pyromancer
  • Combust now additionally ignites the target on direct hit.
  • Flames left behind by Fireballs are slightly higher (to provide better cover from Ice Lance).
Stoneshaper
  • Stoneskin now only gives armor if you’re below 20 armor.
  • Stoneskin now passively gives +20 max armor.
  • Accretion and Avalanche have switched places. Accretion is now level 3 and Avalanche is now level 4.
Toxicologist
  • Outbreak’s bonus damage has been reduced to 75% from 100%.
Conduit / Lightning
  • Significantly lowered amount of aim assist for lighting gauntlets.
  • Lightning Bolts basic behavior, regardless of class, now continuously fires while holding to cast.
  • Lightning Bolt now has a 0.4s windup animation before bolts start.
  • Fire rate for Lightning was slowed to 0.31s/bolt from .25s/bolt.
  • Minimum damage for Lightning Bolts is now 6/6/7/8/9 from 7/7/8/8/8.
  • Potential Energy now grants +1 damage for each successive bolt fired (maxing out at +10) until you stop casting.
  • Secondary Strike: Increased number of strikes to 5 and reduced the delay between strikes to 0.6 (prev 1.0).
Frostborn
  • Increased Ice Skating speed to 24 from 22 for all characters.
  • Frostborn acceleration on ice increased 150%.
  • Increased duration of Ice puddles to 7 seconds from 5 seconds.
  • Reduced amount of air friction when jumping off an ice puddle.
  • Reduced Ice Prism over charge duration to 0.5 second from 1.0 second.
Tempest / Wind
  • Squall now increases spell damage by 20% and provides 10% incoming damage reduction after 1 second of being in the air. It no longer scales with time spent.
  • Increased radius around Tornado that triggers Updraft.
  • Increased secondary bounce from Updraft by 50%.
  • Whirlwind casting animation is 33% faster.
Party Management
  • An icon now appears on the friends tab when you have a party invitation.
  • Added controller support for forming and joining parties
Art Changes
  • New Lightning Storm VFX
  • New Deciduous trees
  • Improved visuals for distant geometry
  • Reduced pop-in in several areas
Optimizations
  • Optimizations for spline mesh rendering (curved walls, fracture geometry).
  • Tree rendering has been optimized.
  • Load times have been optimized.
  • Shader optimizations to reduce GPU memory bandwidth.
  • Memory optimization to reduce duplicated shaders in memory.
  • Adjustments to quality levels to increase performance on Low/Medium quality.
Miscellaneous
  • Set default Zoom Sensitivity scale to 20.

Bug Fixes

  • Fixed Permafrost’s freezing timer not resetting when the character escapes its proximity.
  • Fixed some misplaced colliders on building entrances that prevented players from using the doors.
  • Squall’s FX should show when it’s active again.
  • You can no longer ice skate while crouched.
If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button