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Teamfight Tactics grows into permanent game mode

After a short runaway, Teamfight Tactics is here to confirm its presence and life span. The game mode will remain as permanent as a part of the League of Legends duet and enlightens the strength of the Auto Chess-like video games. Riot Games has confirmed that TFT will remain a permanent addition to League of Legends, and won’t be removed from the launcher at all.

It is fascinating how chess board games yield growths in the gaming industry, and how players love their concept and effort put into. As an addition to Teamfight Tactics, four new legends are about to become a part of the core game, and those are Camille, Jayce, Vi and Jinx.

Below you can find their strentghts and weaknesses in Teamfight Tactics, which are slightly different than known in the core League of Legends game.

  • Hextech
    • At 2/4 Hextech, disable 2/4 random items on the enemy’s board at the start of combat.
      • Random here = randomly select a unit from all units that have items, then randomly disable one of the items on that unit. This means it actually is generally more reliable vs players who are stacking all their items on a few units.
  • Camille
    • Class: Blademaster
    • Ability: Hextech Ultimatum – Camille roots and damages her current auto-attack target. Camille’s abilities that can attack that target will switch their current target to do so.
    • Meta: Ideally, Camille can single out an enemy and help her team focus fire them down. Explicit external control over AI’s targeting is a new effect, and we’d like to see players consider who they want to target on the enemy team.
    • Tier: 1
  • Jayce
    • Class: Shapeshifter
    • Ability: Thundering Blow + Transform Mercury Cannon – Knock back his target then change to ranged, gaining max attack speed for a few attacks.
    • Meta: Jayce is able to break up the enemy frontline fairly early on in the fight, a premium and rare effect in TFT. Jayce has particularly low mana cost for a shapeshifter (50).
    • Tier: 2
  • Vi
    • Class: Brawler
    • Ability: Assault and Battery – Vi targets the furthest enemy and launches towards them, knocking aside everyone else while knocking up and dealing damage on impact with her target.
    • Meta: Vi provides backline access on priority targets. Something we particularly wanted for Brawlers.
    • Tier: 3
  • Jinx
    • Class: Gunslinger
    • Ability: Get Excited – Jinx gets more excited as she scores takedowns. After her first, she gains attacked speed. After her second, she pulls out Fishbones for AoE damage on Autos.
    • Meta: Jinx is a ramping AoE AA carry (opposed to Draven ramping single target AA carry). She’s a particularly squishy, high risk/reward carry.
    • Tier: 4

These changes are scheduled to go live on all of the servers with patch 9.16, which is going to arrive on August 14.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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