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Warlander is a Sword-Fighting Dark Fantasy RPG Announced For PC

Independent development studio Clock Drive Games has announced its debut title with the stunning dark fantasy, action-RPG Warlander, coming to Steam in Q3 2019. Warlander combines story-driven adventure with fast-paced swordplay. Precision slicing meets ragdoll physics, creating a brutal and visceral combat experience.

With vivid art style and challenging level design, Warlander is set in a grim and perilous world as a narrative-driven action game that allows players to customize their combat style through an in-game progression system. Players can upgrade and acquire new abilities via three expansive and diverse skill trees. The result is a devastating combination of abilities.

Announcement Trailer

“We drew inspiration for Warlander from games such as the classic Jedi Knight series and Metal Gear Rising: Revengeance, which we’re huge fans of,” said Goran Rajsic, creative director for Clock Drive Games. “We struck the perfect balance of sword-fighting gameplay, an in-game progression system, and customizable RPG elements that captured the essence of the genre but also added our own twist to it.”

A full list of features include:

  • Brutal combat system with unique swordplay that’s fun to play yet hard to master
  • Ragdoll physics and mesh slicing giving you the feeling of cutting through real flesh and creating satisfying finishing kills
  • Challenging enemy variety that requires tactical thinking and skillful swordplay
  • Fully voiced storyline with immersive narrative focusing on the dynamic relationship between the hero and his sentient sword.
  • Vivid art and character design
  • RPG character progression with multiple combat abilities and upgrades
  • Explore a dark fantasy world filled with intrigue and danger
  • Replayable gameplay with different skills from skill trees
  • Use the environment itself as a weapon to crush your enemies
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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