Pokemon GO Party Challenge difficulty scaling meaningless, the rewards stay the same
A while ago we were introduced to a new fun feature, but soon, the game presented many problems related to Party Play, the name of the new feature. They were fixed, but now, we have another one.
Party Play is a really problematic feature in Pokemon GO, especially when it comes to rewards and tasks. Now, many players are starting to come forward and say that apparently, the rewards for tasks that change difficulty according to how many people are in a Party stay the same.
Let’s see. If there is a Party of two people, they will have a “Catch 25 Pokemon” task. When they finish it, the reward is x number of a type of Berry. If there is a Party of four people, the task elevates to “Catch 50 Pokemon”, but the reward stays the same. There isn’t any change to that system. The whole incentive of it becomes completely meaningless. The basics of the Party Play feature are good, but the way Niantic implements them causes major flaws, and Trainers are not here for it.
Plus, there is a time limit which is 60 minutes. It just adds more to the pressure all Trainers feel while in a Party.
What do you think about this? Tell us in the comments below.