Video Game Updates & Patch Notes

Grounded has received a new patch 1.4.1, notes and more

Obsidian Entertainment has released a new update for Grounded, patch 1.4.1. This update, which is now available, brings a lot of bug fixes, improvements and optimizations that are supposed to improve the gameplay by far.

Players who experience a dark screen for several seconds after dying and respawning in single-player mode will no longer experience the same issue. Furthermore, this update changes the creatures that are part of base attacks or targeted by Waft Emitter attacks, which will no longer freeze, improving reliability and response during crucial defense moments.

The patch also brings some changes to gameplay mechanics. Notably, the damage reduction for the “Damage Resist” trinket has been substantially increased from 10% to an impressive 50%. For console players, text chat can now be activated via the gamepad.

For the full list of patch notes, check below:

Grounded Patch 1.4.1 Notes

Bug Fixes / Changes

Major Fixes:
  • Players no longer respawn with a dark screen for 3 seconds after dying to a boss and respawning in Single player.
  • Creatures involved in base attacks or Waft Emitter attacks no longer freeze up for clients when arriving.
  • Boss shout attacks and Wasp Drone shouts in New Game+ no longer trigger infusion AOE attacks on anything their shout hits.
  • Milk Molar upgrades for clients properly carry over when activating New Game+.
  • Bases no longer load in with some structures incorrectly noting that they are supporting the entire base.
  • Fixed the Microsoft Account login screen incorrectly showing the wrong environment error (fixed in prior hot fix build).
Changes:
  • Increased damage reduction amount for the random trinket status effect “+Damage Resist” from 10% to 50%.
  • You can activate text chat via the gamepad on consoles.
Optimizations:
  • Improved performance across the game in general.
  • Improved performance when playing in Multiplayer mode.
  • Reduced memory usage across the game.
  • Playgrounds with lots of links will run with better performance when in Play mode.
  • Improved rendering performance inside interior spaces on lower settings.
Crash Fixes:
  • Fixed crash that could occur sometimes after looting a dead pet and an autosave triggers.
  • Fixed crash that could occur when completing a conversation.
  • Fixed crash that could occur when a client rejoins a game where their last saved data was while they were knocked out.
  • Fixed crash that could occur when a client loads into a yard with bases built.
  • Fixed crashes that could occur randomly during playthroughs.
Other Bug Fixes:
  • Voice Chat settings properly reapply after closing and reopening the game.
  • Loading a game while in the Pond Lab no longer shows an underwater effect onscreen.
  • A few pieces of the oak lab roots no longer pop out at a short distance on Low settings.
  • Lighting properly transitions if a defense event is active.
  • Pond lab cutscene properly works for clients who are far away when the cutscene activates.
  • Duplicating infused weapons properly copy over the random effect.
  • Improved water quality on low settings.
  • Clients no longer get a Raw Science notification immediately on join.
  • Siren lights near the Black Anthill boss fight properly animate when in view.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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